[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
InsideQC Forums • View topic - What are you working on?

What are you working on?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Re: What are you working on?

Postby toneddu2000 » Fri Jun 02, 2017 10:51 am

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Postby ceriux » Fri Jun 02, 2017 12:07 pm

heres a little bit of what i have so far.

Image

Image

Image

also this is the reference i was talking about, ive considered each square 64 units

https://image.ibb.co/iNMMNa/wizard.jpg

-update-

in game screen! got a few things to fix

1 tp pad is off center
few texture alignment issues
finalize entity work.

otherwise it seems like its near ready!

Image
User avatar
ceriux
 
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: What are you working on?

Postby Madfox » Wed Jun 21, 2017 4:07 pm

That´s looking good, Curieux!
Gives a good insight to what could be appear to become a good map.

Meself I´m working on a remake of an old map from Abandon, Crumb.
And as I could expect it is growing a little on top of my hat.
The good part is it´s well mapping with an example.
The hard site is to avoid the bad parts and turn them into good.

Here is what I´ve got sofar:

Image

Image

Image

Image

Image

Layout in Quark looks something like:

Image

Image

:cool:
User avatar
Madfox
 
Posts: 106
Joined: Sat Jan 15, 2005 3:13 pm
Location: Holland

Re: What are you working on?

Postby toneddu2000 » Thu Jun 22, 2017 9:14 am

@ceriux: good atmosphere! I imagine a continuous hum buzzing around! :biggrin:
@Madfox: I like the torus-corridor a lot. It seems very creepy!

This is a question for both of you: how many work hours took to obtain a map that big?

note for ceriux: don't be so polite to use edit to update your post, probably no one will see it because date doesn't change. Just create a brand new post. This forum is so ****ing desert nowadays that a post more or less practically doesn't clutter web space too much! (this could be a hint for a new thread: Why this forum became so desert?!?)
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Postby ceriux » Thu Jun 22, 2017 9:36 am

Start to finish it took me around 4-6 hours. However my geometry is fairly simple. Btw i released the map over on the project showcase forum.
User avatar
ceriux
 
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: What are you working on?

Postby jitspoe » Sat Jun 24, 2017 5:19 am

Class I've been working on for LawBreakers has finally been announced! :D

https://www.youtube.com/watch?v=xFySNmrUYp4

Also, though I didn't work on this directly, the cinematic trailer turned out pretty sweet:

https://www.youtube.com/watch?v=6bRK4BQkNmQ

jitspoe
 
Posts: 217
Joined: Mon Jan 17, 2005 5:27 am

Re: What are you working on?

Postby c0burn » Sun Jun 25, 2017 11:22 pm



This weekend's toying around since I've had time while I've been sick :mrgreen:
c0burn
 
Posts: 208
Joined: Fri Nov 05, 2004 12:48 pm
Location: Liverpool, England

Re: What are you working on?

Postby toneddu2000 » Mon Jun 26, 2017 8:04 am

@ ceriux: thanks, now it's more clear to me to define timelapses
@jitspoe: ?? You work at BossKey? Wow. Respect! I always wondered: how is it to actually work in game industry? Is it like the achievement of a dream or does it become less fun since "it's just a work"?
@c0burn: wow, great intro! But, is it a mod or a tc? Or is it just a intro video and that's it?
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Postby c0burn » Mon Jun 26, 2017 9:16 am

Its's a mod in slow, slow progress due to real life time constraints. I got bored of working on other things so started knocking together this intro.
c0burn
 
Posts: 208
Joined: Fri Nov 05, 2004 12:48 pm
Location: Liverpool, England

Re: What are you working on?

Postby toneddu2000 » Mon Jun 26, 2017 9:24 am

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Postby frag.machine » Mon Jun 26, 2017 1:21 pm

@jitspoe: congratulations, man! Looks great and has a really fast paced gameplay. Maybe a bit too fast paced to an oldfart like me, but I am sure will be appealing to the kids ruining my lawn. :D It's great to see the work and talent from someone of our tiny community shining.

@c0burn: your mod is officially under my radar now. I can see from the debugging prints and AI behaviour in the other videos you've replaced the drunk-like default navigation with something using waypoints. Are these waypoints baked in the qc, or somehow in the map, or just generated dynamically ? I also saw mentions to Dijkstra. Can you give a briefing about what have you done ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2120
Joined: Sat Nov 25, 2006 1:49 pm

Re: What are you working on?

Postby c0burn » Mon Jun 26, 2017 7:15 pm

c0burn
 
Posts: 208
Joined: Fri Nov 05, 2004 12:48 pm
Location: Liverpool, England

Re: What are you working on?

Postby Madfox » Wed Jul 19, 2017 12:01 am

User avatar
Madfox
 
Posts: 106
Joined: Sat Jan 15, 2005 3:13 pm
Location: Holland

Re: What are you working on?

Postby frag.machine » Sat Aug 05, 2017 10:20 pm

The entire shareware episode in a single map, including Ziggurat Vertigo

I wrote some custom QuakeC to implement low gravity in only part of the level and some minor details like background music and mission start messages.
May be interesting to see people doing speedruns on this, since you can use powerups and keys from one level into another we'll probably see some ridiculously low times. Eventually my idea is to pack all levels into one single, huge map, but probably will have to switch to other map format (BSP2) and also handle monster/item spawn in a different way.

I am just doing a final polish and will release the whole thing to download soon.
EDIT: Here is the . Make sure to check the readme. Have fun.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2120
Joined: Sat Nov 25, 2006 1:49 pm

Re: What are you working on?

Postby toneddu2000 » Sun Aug 06, 2017 10:40 am

so cool man, great work!
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests