by Urre » Thu Jan 14, 2010 6:41 am
DarkPlaces only has metallic gloss, unfortunately. You'd need specularmaps or whatever they're called for different types of gloss, or some form of shader setting to determine the type of gloss on the given texture. I'd prefer specularmaps, as they allow different types of gloss across the same texture. Doom3 only had plastic gloss.
I was once a Quake modder