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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Postby Urre » Thu Jan 14, 2010 6:41 am

DarkPlaces only has metallic gloss, unfortunately. You'd need specularmaps or whatever they're called for different types of gloss, or some form of shader setting to determine the type of gloss on the given texture. I'd prefer specularmaps, as they allow different types of gloss across the same texture. Doom3 only had plastic gloss.
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Postby jim » Thu Jan 14, 2010 3:12 pm

I think it's specular map. At least this is how I understand the specular and gloss: Specular map controls how bright (and colour) the specular highlights are. Gloss map controls the sharpness/blurriness of them.

Image

1. Gloss 0, Spec 50
2. Gloss 0, Spec 100
3. Gloss 25, Spec 50
4. Gloss 25, Spec 100
5. Gloss 50, Spec 50
6. Gloss 50, Spec 100

The values are what I used in the material properties in max. The specular colour was R255, G128, B64 in all. In max Gloss can be set from 0 to 100 and Specular from 0 to 999.
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Postby Urre » Thu Jan 14, 2010 5:46 pm

I was once a Quake modder
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Postby jim » Thu Jan 14, 2010 6:37 pm

Last edited by jim on Thu Jan 14, 2010 6:41 pm, edited 1 time in total.
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Postby Urre » Thu Jan 14, 2010 6:39 pm

I was once a Quake modder
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Postby jim » Thu Jan 14, 2010 6:44 pm

zbang!
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Postby Wazat » Fri Jan 15, 2010 1:42 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby frag.machine » Fri Jan 15, 2010 2:46 am

Worked a bit in my Duke skin, messed up an existing Doom guy skin (not mine), added the female model to original Frikbot code and started to transform it (hopefully) in miss Lara Croft... Not sure what I am doing after this, but anyway it's looking cool: :D

Image

(too bad I am probably won't be able to release anything after so many copyright infractions :( oh well...)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby goldenboy » Fri Jan 15, 2010 10:30 am

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Postby Teiman » Fri Jan 15, 2010 12:12 pm

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Postby frag.machine » Fri Jan 15, 2010 12:23 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby jim » Fri Jan 15, 2010 4:23 pm

zbang!
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Postby Teiman » Fri Jan 15, 2010 4:30 pm

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Postby frag.machine » Fri Jan 15, 2010 4:32 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby goldenboy » Fri Jan 15, 2010 5:40 pm

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