[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
InsideQC Forums • View topic - What are you working on?

What are you working on?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Postby Error » Fri Jan 29, 2010 10:58 am

another Realms of Quake update:
Image

Up at the top, status text (basic things that go on).

Text at the bottom is the spell that the mouse is over, with the castbar right above it.

You can also see a quick mock-up of the quick spell bar for easier casting of important spells/abilities.

User avatar
Error
InsideQC Staff
 
Posts: 865
Joined: Fri Nov 05, 2004 5:15 am
Location: VA, USA

Postby Teiman » Fri Jan 29, 2010 12:56 pm

Looks good soo far. I am a fan of usability latelly. Games are supposed to be masters of usability, and to achieve that theres a long distance, since quake is a barebone game.
Teiman
 
Posts: 309
Joined: Sun Jun 03, 2007 9:39 am

Postby goldenboy » Fri Jan 29, 2010 3:55 pm

User avatar
goldenboy
 
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel

Postby jim » Fri Jan 29, 2010 6:14 pm

It looks useful. Well, now that I've looked at it sometime, I notice the boxes have unequal space between them.. maybe just have no space between them? Oh no! Soldier dropped his hulahoop!

Testing textures together.. I also need to draw more of them. I decided to draw the textures after all. Modeling them was just too time consuming to get all the elements of the texture into a level editor friendly grid. Maybe I will shape this one into a real level.

Image

http://koti.mbnet.fi/jeejeeje/wip/metal_10.jpg
zbang!
User avatar
jim
 
Posts: 599
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Postby ceriux » Fri Jan 29, 2010 6:44 pm

that screen looks bad ass... i wish my pc was strong enough to handel dlights in quake so i could use/see normal maps and what not.
User avatar
ceriux
 
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby Baker » Fri Jan 29, 2010 6:55 pm

jim I hope you eventually finish up some of the stuff you make because it looks good and I'd like to play it ;)
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
User avatar
Baker
 
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Postby ceriux » Fri Jan 29, 2010 6:57 pm

meh just something random nothing really that im working on...

just got bored and did this.

Image
User avatar
ceriux
 
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Postby Baker » Fri Jan 29, 2010 7:58 pm

No screenshots, but I have an automatic vwep generator under way. Will probably take 2 weeks [4 weeks if unlucky] to complete since it has to share time with all my other projects.

Basically, I have a model loader almost done and I'm going to track 3 vertices where the hand is to determine weapon offsets and angles.

And then stage 2 that it will take the weapon model and reposition the location and the angles in relation to the other models.

Minor manual labor could end up being involved, a couple of outstanding little questions remain.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
User avatar
Baker
 
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Postby Orion » Fri Jan 29, 2010 8:26 pm

I currently implemented a new animation system for both the player and the monsters, which makes life easier on writing frame codes, you don't have to write frame by frame like the traditional method.

The frame code I got from the scratch tutorials that were used by the player, and I modified that function for monsters.


The cool thing is that when a monster is in the middle of his pain frames, he does NOT get out of his running state, he can still move and fire his weapon IN THE MIDDLE of the pain sequence! (If you misunderstood this, when the monster goes to pain frames, he doesn't need to wait until the last frame to move and shoot. It interrupts the pain sequence and go directly to the shooting sequence!) Very player-like, I loved that behavior! :wink:

I'm gonna implement that for all monsters, I only implemented for the grunt and the ogre yet.


EDIT: There's a little bug that a monster may shoot his weapon or melee attack twice on the same animation frame... :?
User avatar
Orion
 
Posts: 476
Joined: Fri Jan 12, 2007 6:32 pm
Location: Brazil

Postby jim » Sat Jan 30, 2010 2:38 am

I used a similar method for player view weapon animations, but it was extremely glitchy. Also it's behaviour changed if the game speed was altered.

Nice knight there ceriux :) Could be some player character in some medieval game.

Baker, I hope I'll get my stuff finished as well. I have a good feeling about getting this stuff complete. I just got a name for my project yesterday: Swamp Warrior. Earlier it was just Warrior, but then I got some little feedback that it wasn't good enough name.
zbang!
User avatar
jim
 
Posts: 599
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Postby frag.machine » Sat Jan 30, 2010 6:25 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2120
Joined: Sat Nov 25, 2006 1:49 pm

Postby dreadlorde » Sat Jan 30, 2010 6:47 pm

User avatar
dreadlorde
 
Posts: 268
Joined: Tue Nov 24, 2009 2:20 am

Postby Chip » Sat Jan 30, 2010 8:57 pm

You can have railing like that in Quake. Just set your grid at 1 or 2px and manually create a railing. I once did a staircase to a roof, all by hand. And it looked great.

I dug it up and re-rendered it with Q3Map2, took a lot of time.

Here they are:


Last edited by Chip on Sat Jan 30, 2010 10:32 pm, edited 1 time in total.




Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Postby Wazat » Sat Jan 30, 2010 10:06 pm

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Wazat
 
Posts: 771
Joined: Fri Oct 15, 2004 9:50 pm
Location: Middle 'o the desert, USA

Postby Chip » Sat Jan 30, 2010 10:33 pm





Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests