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InsideQC Forums • View topic - What are you working on?

What are you working on?

Discuss anything not covered by any of the other categories.

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Postby Downsider » Mon Mar 15, 2010 10:48 am

"FragBot, stop hogging all the health pickups :["
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Postby frag.machine » Mon Mar 15, 2010 1:15 pm

lol, actually he's a little prick regarding resources like ammo and health. Cooperation and giving up resources in favour of the player is something that yet needs to be learned. However, the bot already opts for the lowest available level medikit, so he won't run to the megahealth like a sissy in the first scratch. The next step is to implement buttons usage.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ajay » Mon Mar 15, 2010 6:13 pm

Stuff that is slowly progressing:
Image
Some spookiness (of sorts)
Image
More of same.
Image
Level in worldcraft, as it is so far.

Started in 2007/08, have done more in the last month than in the previous 2 years. Prolific I am.
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Postby xaGe » Mon Mar 15, 2010 6:34 pm

..I remember you pimpin that a long while ago ajay. Glad your still working on it. It looks nice & dark..
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Postby Teiman » Mon Mar 15, 2010 7:12 pm

If you are aiming for realism, IMHO you sould use a model for the light poles.
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Postby mh » Mon Mar 15, 2010 7:50 pm

Looks like Lovecraft country! Where are all the inbred fish-people? :D
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Postby frag.machine » Tue Mar 16, 2010 1:33 am

@ajay: The atmosphere is indeed creepy. You almost feel as if something will jump from one of the dark alleys to attack you. But I second Tei observation: you should use a more faithful model for the light poles. They kinda break the mood. Otherwise, an impressive map.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: working on..,

Postby OneManClan » Tue Mar 16, 2010 5:46 am

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Postby ajay » Tue Mar 16, 2010 2:08 pm

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Postby ajay » Tue Mar 16, 2010 6:02 pm

Image

A different angle, plus different posts, no more realistic, but slightly more in keeping aesthetically.

The area on the left isn't finished, won't be that dark when done.
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Postby Teiman » Tue Mar 16, 2010 7:27 pm

I think you sould raise the view of the player a bit ( view_ofs ?). The Stepsize of Quake is very big, and looks weird and unnatural on a realilstic setting.

Anyway on a map like this sound will be everything.
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Postby metlslime » Tue Mar 16, 2010 11:55 pm

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Postby Static_Fiend » Wed Mar 17, 2010 1:55 am

This has been getting some steady, but slow progress as I learn more (only somwhat Quake related!)

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Postby r00k » Wed Mar 17, 2010 5:13 am

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Postby Error » Wed Mar 17, 2010 6:36 am


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