Hey, I'm pretty new btw and never introduced myself, so I will do so here along dumping some of the stuff I've been working on for the several weeks.
I'm GiffE, I'm 17 living in Connecticut, USA, and have been modding games for the last (almost) 4 years. I am proficient in C/C++, and have been learning qc. Although I've only recently discovered it, about a year or 2 ago, I really love DP, and quake modding. QC is easy enough to learn and flexible enough to do just what you want. Unfortunately, I enjoy realism games, but I can enjoy a good fast paced shooter every now and again. I hope to contribute some to this community, who is quite a dedicated group.
This is all for DP:
Working on a CSQC menu system (currently being used to select a weapon/attachments)
Video's here (3rd one down is the latest):
http://giffe-bin.net/media.php?type=2
basically it makes a menu (on command) and lets the user select his weapon and what other things he wants. I also did all the HUD stuff in csqc.
I rewrote the viewmodel system (actually the entire weapon system) to allow me to adjust the viewmodels's angle based on how much hes turned. This also allows me to use tag's to put on attachments, make nice muzzle flashes etc. (As seen in the 1st video)
I made precache's load from a file (as seen in the other thread) and all weapon's have their properties stored in mini-script files to allow editting of them.
on the 4th I did practiced a lil modeling/texturing making a machete
Which I'll put in game soon enough. (I'm not much of a modeler so bare with me, only my second model) Might also rig them in TF2 just for the hell of it
Right now I think i'm going to start doing some AI. (I'm hoping all of this will be going towards a coop mod)
I also spent a weekend coding my website (its all php and mysql powered, which is another thing I'm skilled at hehe) which I actively upload and blog about all the work I've done at the time:
giffe-bin.net
-Gif