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InsideQC Forums • View topic - Quake 1 + 2 tie-in story line

Quake 1 + 2 tie-in story line

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Postby Dr. Shadowborg » Tue Jul 29, 2008 9:05 pm

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Postby Dr. Shadowborg » Tue Jul 29, 2008 10:54 pm

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Postby mh » Tue Jul 29, 2008 11:27 pm

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Postby Dr. Shadowborg » Wed Jul 30, 2008 12:54 am

"...You have full authority to requisition anything you need."

/me wonders what happened to that shipment of railguns, BFG10Ks and DMGs... :roll:
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Postby Chillo » Wed Jul 30, 2008 3:13 am

It makes sense that Stroggs would never harness the technology of slipgates, (and instead merely use teleporters), but I think in this story line there should be a slipgate on native Stroggos where another episode takes place.

A slipgate that leads to a gothic medieval "Quakish" set of levels, where the newly established Strogg army flexes its muscle by wiping out the remnants of Quake's army. However, in this dimension, they didn't count on the powers of some of Quake's last remaining minions. These beings should be stronger than Vores and Shamblers. Creatures of an Elder World that are Quake's highest comrades. Big nasty Lovecraftian monsters, that the Stroggs were not expecting to meet on their path to complete dominance. So in this realm, Quake's army still holds the cards.

The object of this episode is kill as many of these creatures as you can, and then seal off their entry into your dimension by destroying the last slipgate on Stroggos.
The reason the player would enter the slipgate in the first place was because he didn't know where it lead to, and feared it may be a doorway back to Earth. Once he's actually in the realm, his only objective is to get back out of it, and destroy the slipgate.
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Postby MeTcHsteekle » Wed Jul 30, 2008 3:58 am

hey dident that shub have some sisters or stuff, ima see where i saw that a bing back quote :0
wikied it has been

http://en.wikipedia.org/wiki/Shub-Niggurath
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Postby Urre » Wed Jul 30, 2008 10:05 am

Clearly, all monsters teleporting in to the levels do so by magic. Don't forget, a lot of the Quake realm is magic based, not technology. And don't forget that even Grunts and Enforcers could teleport in to anywhere, so they must have had a pretty good connection with Quake/Shub, if they got to use that magic. The teleporters in Quake are clearly very magical, not technology. Slipgates although are technology, hence limited by it (like requiring a recieving slipgate pad or similar).
I was once a Quake modder
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Postby frag.machine » Thu Jul 31, 2008 3:15 am

Yay! it's been a while since a thread was able to catch my attention like this one... Maybe tomorrow I'll put some crazy ideas of mine to spice up the brainstorm. Keep it coming, guys!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby MeTcHsteekle » Thu Jul 31, 2008 3:35 am

bah
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Postby MeTcHsteekle » Thu Jul 31, 2008 5:19 pm

bah
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