and some small feats
heightmaps !!
bloddy fine bumps
and ma biatch
anyone who wants to take this further are welcome
fixed overflow in the lerp code was due to the static buffer having its size set for Q1 models md3 has quite a load more vertexes tho sigh
added a command feedback system.
added bloom.
added better checking for sky "still a mess" bleargh.
fixed the edo loader "tenebraes version of rt_lights"
massive cleanup.
surfaces all on vertex arrays now.
fixed the map going red if you die in the startmap or on worldspawn. was the fog code O_O
replaced a ton of old strcpy and strcat calls with strlcat and strlcpy from darkplaces.
also his va code.
SSE optimized math code.
SSE optimized memcpy memset memcmp.
lots more
