I figure I should introduce myself as well...
My name's Marko "Urre" Permanto, live in Sweden, 23 years of age. I work, eat, sleep, and occasionally steal an hour to code on various projects, of which I have too many as usual. At the time of writing, I'm on paternal leave with my daughter, 1.5 years old, and generally having a blast. The only tedious thing is the constant cleaning you have to do, she has incredible filth-powers beyond my imagination!
Professionally, I'm not yet a game developer, but an aspiring one. My current platform of choice is Quake, mainly the DarkPlaces engine. It suits my needs very well for the most part, even though I sometimes wonder what the hell I'm doing coding something the engine clearly wasn't made for (like an RTS, or a physics engine in the gamecode). I guess that's my Quake-engine fan legacy, wanting to prove that it's not just another engine, but rather something very well thought out, atleast for its time. You can't beat an engine which was designed for speed + moddability. You usually get either or.
In the past I've messed with all kinds of modding, like StarCraft, WarCraft 3, Unreal and Unreal Tournament, Quake1-3, Doom 3. I've done mapping for all the above, plus Half-Life 1-2, probably more. Done some minor modeling and skinning, just to know what it's all about. Released very little, as I've mostly been messing around and learning stuff, occasionally showing off stuff for my friends, who used to be amazed and wanted me to show how I did things, but they seem to take it for granted nowadays, that I develop little things here and there. The last thing that impressed, was when I showed off the physics engine I've been working on.
Speaking of which, I'm currently working on 3 major projects, and contributing to one. Well, this is how it's in theory, in truth I have time for maybe one major project, if I'm to keep a steady stream of development, so I'm planning to put certain ones on hold

. I'm also working on getting a proper website running, it'll probably be up when I get my next paycheck, so I can buy a domain and all...
The one I can talk about a little, is my QC physics engine. It has a name, some might have heard it, but I'll make a proper announcement soon/later. The plan is to have a big bug squashed, the codebase cleaned up, and adding a feature or two before releasing the first version. If you've followed the Stick-Physics thread, you can see that progress is being made again!
That should be all for now. Catch me either here or in #darkplaces on irc.anynet.org.