Welcome something, I'd like to add as a small side note, damn it, I never knew computers existed in 3rd or 4th grade.
Yeah, I'm 30, but that doesn't justify it. I'm from Romania, that should justify it. I started programming using Basic on an HC 81, ZX Spectrum. I used to go to library with a razor blade and cut pages from Basic programming books. I went back home and tried all that code. I even did a small, crippled, ugly and non functional clone of Warcraft 2. I taped it on a cassette and gave it to friends. I had a cassette recorder and I had a friend with an HC, too. We used to spend hours and hours trying all possible programs.
I stopped when my father, either pissed off or drunk, broke my HC in two pieces. That's when I abandoned programming. I started learning Visual Basic and I did a couple of windows and some text fields. Then I got into Windows 95 and Quake.
I had a friend who used to work in an Internet Cafe. I played all day and all night Quake, Acrophobia, DM7, fortsge, DM4, DM6, DM2 and other famous maps at that time.
I did mapping back then using Qoole. I even took part in a Quake contest and I won a mouse pad. I was 4th place. 1st place got a last generation computer. We never saw such a big tower or such a big monitor. After 4 years or playing Quake, Chasm, Hexen and Blood (among other games such as AOE, Warcraft 2 and Red Alert) I forgot about Quake.
It was 3 years later, when working as a voice-over for a local TV station, that I rediscovered Quake. I used to stay late with a coworker/friend and play Quake on some barebone Compaq PCs. Hundreds of maps, downloaded from the Internet, warmed our evenings. We used to stay late, with the bodyguard enjoying our fierce matches. Damn, that bodyguard was such a redneck
Our passion for Quake lasted for 3 months, and we even came to work during the weekends and play the game. THE GAME.
THE GAME! -
Then it faded. Quake faded as real life problems took over.
Years after, I discovered different Quake engines. Darkplaces, Telejano, QRack, ezQuake and more eye-candy engine modifications. I replayed Quake coop singleplayer with my current associate. Then I started monitoring each new version and read the changelog to see what's new and tested that feature. Then I discovered Inside3D, func_messageboard, Quakeone and several other now-dead sites.
That's when I said I need to give something back to the community. I wish I could do more. I wish I saw more finished games, such as Nexuiz, even Urre's car game. That's a nice indie project.
I'm working on a Quake singleplayer modification myself. I intend to have it standalone using DP. I got tons of modifications into the original source, and combined it with Kleshik and dpmod and several others. I rewrote many features from several other open source mods and integrated them into my mod. Hopefully, I'll have something, someday to show to you.
All I hope is the Quake community - as small as it is - never dies.
It's a long post and I remember I wrote another introductory post, but I felt like I needed to write this.
Cheers and happy modding!