Groovy!
I'll start working on animating it 'n stuff.
Once again, thanks for helping to make this model ceriux!
EDIT: g_model finished, v_model animations and skin mods finished, player model integration model created. (but not merged into the player model and made to mesh with the animations.)
Vertex swimming is a bit of a nasty, and interpolation will not look good. (I'll probably try and do a remix version of this using the skin and quark / qme later.)
Also, I decided not to do the reload anims. This weapon is simply stored in a charge cradle / holster when not being used. (this is of course to enhance battlefield durability by reducing the amount of moving parts to a minimum, and not actually a result of zee doctor being lazy and not wanting to do a reload animation.)
