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InsideQC Forums • View topic - Game Engine = non-linear media player; too hard

Game Engine = non-linear media player; too hard

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Postby mh » Wed Feb 04, 2009 12:16 am

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Postby Baker » Wed Feb 04, 2009 1:01 am

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Postby mh » Wed Feb 04, 2009 1:53 am

I dunno man, it seemed like a nice idea until we got to (3). OK, so physics is something that the MP folks are more particular about, but it's still a gameplay change in SP, however desirable it may be. Ummm - not to convinced about the "don't abuse WriteByte" thing either; abuse of builtins is a long-standing and proud QC tradition, and I'll happily bet any sum of cash you care to mention that at some stage a modder will get upset.

At the same time, the really big advantage I can see is a single unified engine for NQ and QW use (add that to the list of "things that should have been done and documented ages ago so that every engine could have them"). Plus we already have one satisfied customer, like you say. :D
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Postby revelator » Wed Feb 04, 2009 2:36 am

im a bit like mh on this :)

sometimes an engine pops out with features i had as an idea and wanted to test and if i found it satisfactory i shared the code so anyone who might find it usefull could have a go at it ;)

examples like early md3 support for quake alltho the base work was done by the guy behind the Qure engine i refined it enough to call it my own work in the end "newer got multimodels working tho hehe"

as for doing my own port from botton up i would if i actually had the
required code knowledge but i dont, i learned what little i can reading tutorials asking questions on qsg and a few times teaming up to squash a bug.

actually pretty funny when i first showed up on the qsg boards way way back it wasnt with the intent of learning how to code but because i needed help setting up a quake server :lol: the guys back then kinda shuffled me in to experimenting with stuff i didnt have the wildest idea about and after some trial error i got things working and the intterrest came shortly after :D
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Postby Spirit » Wed Feb 04, 2009 8:13 am

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby FrikaC » Wed Feb 04, 2009 7:01 pm

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Postby Spike » Wed Feb 04, 2009 7:05 pm

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Postby r00k » Thu Feb 05, 2009 5:12 am

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