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InsideQC Forums • View topic - new mod idea

new mod idea

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new mod idea

Postby hondobondo » Thu Feb 05, 2009 5:56 pm

i don't usually talk and then release, but i'd like some input... i would like to make a mod like the old atari game gauntlet: top-down, tons of monsters, different player classes, lots of explosions and gibs!

tweak the chasecam
custom maps, lots of mazes
spawn points for specific monsters
classes: melee or ranged (keep it simple)
player auto levels up after predetermined number of kills
monsters levels keep up with player levels: take the highest level of all players and set new monsters to that level
or skip the levelling idea and just have the player pick up better weapons based on class. or both
use assets from superduper quake


sound good?
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Postby MeTcHsteekle » Thu Feb 05, 2009 8:36 pm

sounds intresaunte will it have duke nukem voice ;)?
bah
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yup

Postby hondobondo » Thu Feb 05, 2009 9:24 pm

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Postby r00k » Fri Feb 06, 2009 5:28 am

"Red Wizard Needs Food BADLY!"
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Postby xaGe » Sat Feb 07, 2009 12:01 am

AweSOME! I love that idea hondobondo... I had a similar one the last few years, but not the coding skillz to pull it off. Your idea seems more or ReLoaded for the PSX to me than Guantlet, but similar type of game play...

"..The Valkyrie is about to dieee..."
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Postby MeTcHsteekle » Sat Feb 07, 2009 12:52 am

now i reeeeeeeeeeeeaaaaallllllllyyy wanna play this mod

its time to kick ass and chew bubble gum...and im all out of gum

what are you waiting for, Hanukkah? <not sure if that's a real one but its out there somewhere
bah
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Postby MeTcHsteekle » Mon Feb 09, 2009 2:45 am

bah
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STD QUAKE ALPHA ALPHA

Postby hondobondo » Mon Feb 09, 2009 4:55 pm

is live! get it now at

BBOOOOOOOOYYYAAAAAAAAA

Image
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Postby ceriux » Mon Feb 09, 2009 11:24 pm

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Re: STD QUAKE ALPHA ALPHA

Postby xaGe » Tue Feb 10, 2009 12:50 am

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