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InsideQC Forums • View topic - Quake Soccer

Quake Soccer

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Quake Soccer

Postby Orion » Sun Apr 19, 2009 4:57 pm

Hi, I made a mod where you play soccer in Quake.
But there's no weapons, and you can't kill anyone. You just have to kick the ball to the enemy goal. :wink:


UPDATE: Full package, last change: new player animation added. :wink:

soccer.bsp and scr2.bsp maps included.



Last edited by Orion on Sun Apr 26, 2009 10:59 pm, edited 6 times in total.
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Postby Spirit » Sun Apr 19, 2009 7:38 pm

Haha, this is great. Your mods always rock.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby scar3crow » Sun Apr 19, 2009 10:56 pm

Did it a while back and forgot to comment, news posted it. Had good times with this, hope you update it sometime =)
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Orion » Sun Apr 19, 2009 11:54 pm

I'm gonna do it later. I got goalkeepers to work, they appear when the map loads, and stand on the center of the goal waiting for the ball. The keepers are good, so it's tougher to score... really tougher. And the motive I removed jumping is to prevent bunny hopping, but you gave me a good idea of making a player jump higher than usual, and also I'll prevent bunny from only allowing the player to jump again after 0.1 second or so after landing. =)
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Postby scar3crow » Mon Apr 20, 2009 2:08 am

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby ceriux » Mon Apr 20, 2009 3:08 am

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Heh

Postby negke » Mon Apr 20, 2009 9:05 am

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Postby scar3crow » Mon Apr 20, 2009 2:23 pm

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Trickle » Mon Apr 20, 2009 3:53 pm

Image
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Postby Trickle » Mon Apr 20, 2009 4:12 pm

of course no game is complete without a good number of people playing

Image

Orion. I hope you continue working on this and adding more stuff. I noticed the only framesets used are axrun and axstnd, maybe you can add a superkick which uses rockrun and it wails the ball far and can knockout who ever is in front of the oncoming ball.

who ever gets knocked out has the death frames used and then the death frames reverse as he gets back up sort of like the spy in team fortress. :P

we can use a good BAM sound, what do you guys think? :P

the superkick should require charging too!
Last edited by Trickle on Tue Apr 21, 2009 1:14 pm, edited 1 time in total.
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Postby ceriux » Mon Apr 20, 2009 4:44 pm

super kick with a charge that determines how strong it is would be cool like if the charge bar is only half full then it does half the distance ect. id say it should knock them down for like 2 seconds, or something.
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Postby Orion » Mon Apr 20, 2009 8:15 pm

First post updated, new link. :wink:

Added goalkeeper, a bot which is spawned in front of the goal when a map is loaded that tries to keep the ball far away from it.
Added stamina, re-implemented jumping(eats up stamina), and speed boost is now an on-off toggle.

Well that were the only changes yet. But I'm thinking about making a kick charge bar, etc. :)

We can really set a time to play this online, it would be sweet.
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Postby ceriux » Tue Apr 21, 2009 6:30 am

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Postby Trickle » Tue Apr 21, 2009 10:08 am

Image

this can be like a goalie ground headbutt

Image

this can be a regular headbutt which only uses deathb1
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Postby Trickle » Tue Apr 21, 2009 10:20 am

also, if you backpedal into the ball it should go backwards instead of forwards :)
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