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InsideQC Forums • View topic - @Dresk: Documentation for Kleshik ?

@Dresk: Documentation for Kleshik ?

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Re: Kleshik Updates!

Postby Dark$oul71 » Tue Dec 15, 2009 1:02 pm

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Re: Kleshik Updates!

Postby Chip » Tue Dec 15, 2009 3:11 pm





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Re: Kleshik Updates!

Postby Dark$oul71 » Tue Dec 15, 2009 4:44 pm

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Postby Chip » Tue Dec 15, 2009 4:52 pm





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Postby Dresk » Tue Dec 15, 2009 6:44 pm

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Postby Dark$oul71 » Tue Dec 15, 2009 10:37 pm

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Postby Dresk » Tue Dec 15, 2009 11:29 pm

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Postby Chip » Wed Dec 16, 2009 2:41 pm

Welcome, Dresk!

I'm using Kleshik as the base for my Quake setup. I'll contribute with bug reports and suggestions. Can't help you with modeling.

I'll do some extensive testing these days.




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Postby Dark$oul71 » Thu Dec 17, 2009 10:52 pm

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Postby Chip » Fri Dec 18, 2009 12:15 pm





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Postby Chip » Sun Feb 14, 2010 11:30 pm

Hey Dresk! Have you tried compiling the CURRENT QC? The one from the SVN? And I know it's not alpha/beta as there wasn't an update in weeks.

The precacheassets file is missing. It's just a function that it's not declared, and upon removing, Kleshik works. Could you please, if you see this message, fix it? I don't know what the function is supposed to contain, otherwise I'd have hacked it a long time ago :)




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Any planed updates for Kleshik / new chaingun model ?

Postby Dark$oul71 » Thu Jul 29, 2010 7:02 pm

Hey Dresk,

I haven´t heared any news about Kleshik for quite a while ?
Didn´t you want to set up a homepage for it ?

Since I was playing Kleshik the last evenings for a few hours I was thinking about one of our message exchanges. Wouldn´t a new model for the chaingun make much sense ? While I like the power and sounds of this weapon, I dislike the repositioned super nailgun as model.

I once suggested the chaingun model of SDQuake:
http://www.youtube.com/watch?v=wK-tY8MAHfI

Honestly right now I think that the weapon is a bit overpowered. Plus the model has extremely high poly count.

The chaingun I like most is the one from UT2k4:
http://www.youtube.com/watch?v=HWptotwwmK0

Combined with the visible motor which turns the barrels this one feels the more realistic.

Unfortunately my modelling skills sucks but may be someone skilled could make a cool looking model based on the super nailgun with attached "motor" ?



Let me hear what you think. IMO a new chaingun model would add much atmosphere during heavy firefights.

BTW: Some other folks are hacking together some new mod based on Kleshik / SDQuake. Looks way overpowered to me:
http://www.youtube.com/watch?v=xQ9v-u9M8Os
http://www.youtube.com/watch?v=ufjlvWKj2HM
http://www.youtube.com/watch?v=L5cEB0GHa3w

Best regards,
D$
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Postby goldenboy » Thu Jul 29, 2010 9:54 pm

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Postby leileilol » Thu Jul 29, 2010 10:32 pm

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Postby Dark$oul71 » Fri Jul 30, 2010 9:33 am

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