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InsideQC Forums • View topic - Remake Quake Winter MP Demo

Remake Quake Winter MP Demo

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Remake Quake Winter MP Demo

Postby Supa » Sat Dec 12, 2009 1:23 am

Hi everyone,

We've just finished our second Remake Quake Demo, this time it's a showcase of RMQ's new MP maps and features.

http://www.4shared.com/file/170876154/c ... qtest.html

mirror (thanks, Baker): http://www.quake-1.com/files/modfiles/R ... 091211.zip

and

RMQ CTF should support most if not all 3WCTF maps, though some will be broken by the lack of a 3W grapple.

Please don't forget to read the documentation for important information such as how the new movement mechanics and items work. :)

Screenshots:

http://www.quaketastic.com/upload/files ... /rmq_1.jpg
http://www.quaketastic.com/upload/files ... /dm2rq.jpg
http://www.quaketastic.com/upload/files ... /dm4rq.jpg
http://www.quaketastic.com/upload/files ... /rmq_4.jpg
http://www.quaketastic.com/upload/files ... /dm7rq.jpg
http://www.quaketastic.com/upload/files ... ctf1rq.jpg

Our next demo will be another SP focused demo due out sometime next year.
Last edited by Supa on Wed Jul 07, 2010 9:31 pm, edited 2 times in total.
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Postby ceriux » Sat Dec 12, 2009 1:27 am

very sexy looking. i like that last pic a lot.
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Postby Team Xlink » Sat Dec 12, 2009 1:44 am

Wow!

That looks amazing!

I have heard of Remake Quake but haven't seen or read much about it.

Is it a QuakeC mod or both a QuakeC and an engine mod?
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Postby MeTcHsteekle » Sat Dec 12, 2009 2:41 am

bah
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Postby r00k » Sat Dec 12, 2009 7:26 am

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Postby Lardarse » Sat Dec 12, 2009 8:56 am

Roaming status: Testing and documentation
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Postby goldenboy » Sat Dec 12, 2009 9:59 am

If there is sufficient demand, we could do either of:

1. allow "grapple everywhere" in legacy Threewave maps

2. Remake legacy Threewave maps with our grapple system

In theory, both are no problem. Long road yet.

RMQ is a mod that started out being about mapping, then quickly became about QC, too, and is rapidly going into the "everything" direction, yes. :)
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Postby Chip » Sat Dec 12, 2009 10:04 am

I'm watching you, son.




Fear not the dark, but what the dark hides.
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Postby ijed » Sat Dec 12, 2009 2:21 pm

If there's demand for Threewave conversions then I'd prefer to change their maps to include grapple points. I wasn't for grappling until it was in - now I spend alot of DM time monkeying around with the Cauteriser thinking "Wheeee!"

Localised grapple points allow the mapper to plan out their use as well as not allowing cheap ceiling camping.

Remake Quake AKA RMQ or RQ is about remaking the entire game with advanced gameplay in mind. Graphically things will remain pretty much the same, at least for the foreseeable future.

But the maps, qc and so on are all getting makeovers.

For example we recently maxed out animation frames for the humble Knight, and only by adding more abilities. He now comes in crossbow, zombie and praying versions.

And the basic AI of the creatures is getting improved as well - not Nehahra style dodging, but more unpredictable attack patterns and trying to ephasise the word intelligence in the moniker AI.
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Postby scar3crow » Sat Dec 12, 2009 8:03 pm

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby ijed » Sat Dec 12, 2009 8:38 pm

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Postby Supa » Sat Dec 12, 2009 9:06 pm

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Postby goldenboy » Sun Dec 13, 2009 3:23 am

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Postby ijed » Sun Dec 13, 2009 3:55 am

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Postby scar3crow » Sun Dec 13, 2009 3:56 am

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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