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InsideQC Forums • View topic - Defending The PSP and other alternate platform mods ...

Defending The PSP and other alternate platform mods ...

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Postby Urre » Wed Dec 30, 2009 10:38 pm

I was once a Quake modder
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Postby SamUK » Thu Dec 31, 2009 4:43 am

Working on Solitude
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Postby Urre » Thu Dec 31, 2009 11:50 am

I'm no spokesperson of what makes indie and what doesn't, and picking inspiration from existing IP hasn't been a problem for other projects when getting mention on these sites. Generally though, people do brush off your work as cheap and dull if you don't bring something of your own to the formula. Sure, your game might be Halo inspired, but it could be a Halo roleplaying game, with you playing as a Grunt. Or a polarbear with a cowboy hat.

:)

A commonly loved ingredient is low-def 2D graphics. Speaking of basing on existing IP, and low-def 2D, FAUCET's anyone?

Anyway, once your project starts showing more than potential (proper gameplay videos or perhaps something playable), I'd suggest showing it to , and other similar indie-friendly sites.

Honestly, there are loads and loads of guides online which give you advice on making it as an indie, no reason for me to repost what they've said. Read them.
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Postby FrikaC » Thu Dec 31, 2009 5:55 pm

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Postby leileilol » Thu Dec 31, 2009 6:08 pm

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Postby Urre » Fri Jan 01, 2010 5:46 pm

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Postby LonePossum. » Wed Jan 06, 2010 1:03 am

PSP Platform is Cool to think of it as if MDave had not really done Kurok a lot of the younger generation (Myself and Others) Would not have tried out this "Scene".
Many PSP "Think they are Indies/Standalone" are mods at this stage, last time I counted there were 15 Quake/Kurok Mods. And well about 5 of them have coding done and are closer to the "Indie or Standalone (No more quake). (Colbalt Runner, Solitude, Kurok, L4Q, to name a few there are about another two or three with coding done.)
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Postby FrikaC » Wed Jan 06, 2010 5:28 pm

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Postby r00k » Wed Jan 06, 2010 6:01 pm

Hmm, I hadnt seen much in the way of Solitude screenshots but they obviously seem more than a pack of 13 year old fanboys trying to make a weekend mod, cool! Also on their website a nice refresher course how to convert 3ds models to mdl , which is kinda the way i attempted it a couple years ago but never got it working. I was obviously missing the quick3d part! And since most of these PSP mods should work on the PC i'm eager to see what emerges in the coming year.
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Postby SamUK » Wed Jan 06, 2010 6:16 pm

Thanks r00k, for a minute there I thought you said we did look like a pack of 13 year old fanboys :lol:

Just something relevant to this topic, and a slight shameless plug. Solitude has managed to squeeze into the top 100 mod and indie games of 2009 over at moddb. Seeing as how there are 5 spots for the award of upcoming indie game of the year, with only 8 candidates, I think we've got a pretty good chance of making it.

http://www.moddb.com/events/2009-mod-of ... scoreboard

This might be the start we need to get indie games based on Quake some more recognition, and ofcourse I'll be rather happy if Solitude goes anywhere.
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Postby Team Xlink » Wed Jan 06, 2010 9:28 pm

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