I suggest the following steps:
1) enlist all cited features in this thread (and any others you think deserves to be candidates);
2) start a vote so people can give notes (say, from 1 to 5, higher notes means most valuable/desirable). It's important that this vote MUST be open to other people from the community (mappers, people that stills playing online, modders, etc), so this adds value to the standard;
3) close the vote and select the N top features;
3.1)
N must be wisely defined: not being too small so basic structural changes like bigger engine limits being cut off, neither too big that implementing Quake Standard Basic 1.0 (I like this, sounds cool
) becomes an overwhelming task;
4) write or compile tutorials implementing every selected feature;
4.1)
it's highly desirable such tutorials not being limited to chunks of code to cut & paste, but a comprehensive explaining at least in general lines what's going on there (MH's and Baker's tutorials are good examples), so one willing to re-implement feature XPTO in another way will have enough available info to do so;
4.2)
tutorials showing how to use such features are essential, too!;
5) spread the new QSB 1.0 spec around all the community;
5.1)
however, may be wise to keep this site as the main reference for updates, corrections, etc;
6) profit.
