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InsideQC Forums • View topic - Fastest QuakeWorld Client

Fastest QuakeWorld Client

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Postby mh » Wed Jan 13, 2010 12:20 am

Try running one of the D3D engines from first and let's see if it's a problem with your OpenGL implementation then. I recommend DirectBengt as it's probably the simplest and closest to GLQuake in terms of functionality.

OK, it's not QW, but it will let us know if there is a way past this for you. If that works I'll put together a D3D port of standard ID QW for you.
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Postby Baker » Wed Jan 13, 2010 12:25 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Team Xlink » Wed Jan 13, 2010 12:46 am

I tried these direct3d engines:

Direct3d JoeQuake
Direct3d Bengt
Direct3d Tonik

All of them said

Error

failed to get to fullscreen mode

Here is a screenshot:

http://img705.imageshack.us/img705/3259 ... eerror.png


I tried EzQuake, FTEQW and GLQuakeWorld for standard quake clients.
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Postby leileilol » Wed Jan 13, 2010 1:11 am

You should try SciTech Software's GLDirect. They released the full program as freeware some years back, there's a serial number on their FTP. I do not know if it is still in there. It's an excellent GL>D3D wrapper, particularly for the integrated chipsets of the late '90s (such as Rage 128, Blade3D, SIS). On a modern card, (Geforce256 and up) it's useless.

You could also try starting with -window, it might be trying to initialize a exotic mode (like 640x400x24)
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Postby mh » Wed Jan 13, 2010 1:52 am

Firstly can you confirm your command-line params. If you're trying to start a fullscreen mode at your desktop resolution it may be the case that your card is just incapable of supporting it. Most older cards can do 640x480 and 800x600 reasonably well, but might stretch to 1024x768 at an absolute maximum (and even then you may need a 16bpp mode). Resolutions beyond that just did not exist outside of the high-end market when the Rage 128 was current.

Also the suggestion of using -window is a good one. I say start modest: -width 640 -height 480 -window, then ramp it up using the standard old 4:3 resolutions (as in 800x600 next, and so on) until you find how high you can go.

If -window works but you still can't get a fullscreen mode it might be the case that 1152x864 is the only mode your monitor supports. You could confirm that in your display control panel. That would suck but them is the breaks and you're stuck with running in a window.

If none of this works it might also be the case - and I kinda get that impression from your experience with the driver - that you have an OEM driver that's locked to manufacturer only. Pop the error message you get into Google and you will find plenty of people who have encountered - and solved - this problem before.

The Rage 128 was a decent card in it's day, roughly on a par with the TNT2, and considered a good performer for Q3A. You should be able to get a good game of QuakeWorld out of it, and I think your problem is really elsewhere.
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Postby Baker » Wed Jan 13, 2010 2:01 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Team Xlink » Wed Jan 13, 2010 2:17 am

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Postby c0burn » Wed Jan 13, 2010 8:14 am

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Postby leileilol » Wed Jan 13, 2010 11:00 am

Q3A also has a lot of vanilla GL fallbacks in its renderer, the only card I can't get it to work right with in my tests is an obscure 97 card
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Postby mh » Wed Jan 13, 2010 11:21 am

So have you tried -window yet?
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Postby Teiman » Wed Jan 13, 2010 5:02 pm

re: Quake3

theres ioQuake3 that is about the 'default-ish' nowdays Q3 engine
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Postby Team Xlink » Sat Jan 16, 2010 12:30 am

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Postby Baker » Sat Jan 16, 2010 2:06 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby c0burn » Sat Jan 16, 2010 2:20 am

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Postby mh » Sat Jan 16, 2010 3:49 am

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