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InsideQC Forums • View topic - [idea] Toy: Explosives Sandbox.

[idea] Toy: Explosives Sandbox.

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[idea] Toy: Explosives Sandbox.

Postby Teiman » Fri Jan 22, 2010 11:04 am

Last edited by Teiman on Sat Jan 23, 2010 12:11 pm, edited 1 time in total.
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Postby Teiman » Fri Jan 22, 2010 11:44 pm

I have made this "physics-object" for Twig. Is a car (the model is riped from FrikaC "bigmap"). Is a bit rough, since I am very newbie to editing this thing with twig, but seems to work ok for my needs :-)

http://zerror.com/mods/twig_car.zip
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Postby Baker » Sat Jan 23, 2010 2:35 am

A car mod with Twig physics would be interesting :wink:
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby r00k » Sat Jan 23, 2010 7:17 am

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Postby Teiman » Sat Jan 23, 2010 8:44 am

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Postby Teiman » Sat Jan 23, 2010 10:35 pm

I made it!.

Well.. is much crappier than intended. Mostly I suck at QC. But It works.

Standalone (include it alls):
http://zerror.com/mods/nuketest1standalone.zip

Mod (needs Quake, and one of the latest versions of DP):
http://zerror.com/mods/nuketest1mod.zip

Uses all the same keys as Twig (is built on it).
What you need to know is right mouse button drop a nuke, and again explode it. "E" drop a car.


Image


What I have learn:

- DP style is consistent. The mod look cool on all lighting styles/ particle styles.
- A "wave" seems a good trick for explosions, since only a few items are "push" on every frame.
- Limiting what entitys are afected by phisics is good.
- The phisics affects more of what I intended.
- Some new DP features.

On what I have failed:
- Make a good interface to place cars.
- Probably the nuke is still a too heavy hit on lowend machines. Mine is highend.
- I have not modified DarkPlaces to able a nicier looking explosion.


Image
Last edited by Teiman on Sun Jan 24, 2010 8:53 am, edited 1 time in total.
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Postby c0burn » Sat Jan 23, 2010 11:43 pm

Those screenshots are awesome fun.
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Postby Chip » Sun Jan 24, 2010 1:50 pm





Fear not the dark, but what the dark hides.
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Postby jim » Sun Jan 24, 2010 2:16 pm

zbang!
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Postby Teiman » Sun Jan 24, 2010 2:20 pm

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Postby Urre » Sun Jan 24, 2010 9:54 pm

I was once a Quake modder
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