@frag.machine:
a nice map ! Thanks...
Just a few comments:
- I find a map a bit too dark. Could have a higher light level.
- It could be a bit bigger. Generally I rather like to play the more open maps with wider areas. Esp. with the weapons of mass destruction *ggg*
- You could add a tunnel with a big cave in between which connects both ends of the canyon
While tighter maps are also cool to play in SDQuake I think that bigger maps suit more the higher skill levels. Both for the big mass of enemies as well as for the more powerful weapons. Not shure if you have ever played it but compare it to Serious Sam or Painkiller.
@hondobondo:
Have you had a chance to modify weapons.qc in regard to avoid close quarter nuking ?
For the "wilhelm scream" I like this one from the Dark Knight:
http://www.youtube.com/watch?v=QGGArPVeG_Q
BTW: SDQuake seems to have a bug when you are in observer mode. When I play with bots, die too often and then run around in observer mode I still seem to pick up items. At least the items vanish and I hear the pickup sound when I run over it.
Yesterday I experienced another strange behaviour:
I was in observer mode and had around 6 bots still alive in the level. The bots seemed to follow me as observer and were, well, passiv. Although there were tons of monsters still around they didn´t kill them.
Any ideas on this ?