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InsideQC Forums • View topic - [release] Hellsmash Beta 3

[release] Hellsmash Beta 3

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[release] Hellsmash Beta 3

Postby Dr. Shadowborg » Fri Feb 12, 2010 3:20 am

NOTE TO PSP USERS: A PSP COMPATIBLE VERSION IS PENDING RELEASE SOON. PLEASE WAIT UNTIL THIS VERSION IS AVAILIBLE IF YOU WISH TO PLAY THIS ON PSP.

Thank you.

Now, straight to the links for those who use PC's:



Patch


Current Version QuakeC Source:


Just extract the patch over wherever you extracted the original qsrbeta3.zip.

This patch should fix:
alias issues on some OS / Engines.
gfx.wad ctf leftover / force belt icon
help0.lmp +reload when it should be reload issue
Improved readme_p1.txt file

Go get 'er! :)

Recommended engines:
* WinQuake
* FitzQuake 0.80 (this is the version I took screenshots with)
* Bengt Jardrup's Win/GLQuake
* GoldQuake (...but that's not quite ready yet. :wink: )
* DirectQ (Latest Version) xaGe said it looked a played good.

Will work under any engine, excepting QuakeWorld engines that do not support standard NQ progs.dats

I recommend any engine WITHOUT model interpolation, or any engine in which you can easily turn it off.

Contents:

*Seven weapons, three items, some monsters. (most have been seen already though.)

*1 start map, 1 fully functional SP / DM map.

Note that there's no waypoints for hse1m1.bsp in deathmatch mode yet. There's probably some other things I've missed in there, but I'm tired of sitting on this thing.

Have fun!

func_msgboard news post:


Screenshots for those who won't try this without screenshots:












Last edited by Dr. Shadowborg on Mon May 31, 2010 9:09 pm, edited 13 times in total.
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Postby Sajt » Fri Feb 12, 2010 6:19 am

Smashing! Hellsmash is the only reason I get up in the morning!

A most impressive work. The map was excellent in an old-school way. I liked the non-linearity a lot, the fact that forking paths all go a long way so that you really have to choose one and stick with it for a while. It beats a lot of maps the "real" mappers are making, even if they have "better brushwork"... (no, you "real real" mappers are still good though!)



A small mistake noted: in the help menu, you say "+reload" when it should be "reload".
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Dr. Shadowborg » Fri Feb 12, 2010 8:28 pm

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Postby Baker » Fri Feb 12, 2010 11:51 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Dr. Shadowborg » Sat Feb 13, 2010 12:09 am

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Postby Sajt » Sat Feb 13, 2010 5:13 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby c0burn » Sat Feb 13, 2010 8:42 am

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Postby Dr. Shadowborg » Sat Feb 13, 2010 4:33 pm

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Postby Dr. Shadowborg » Sat Feb 13, 2010 11:33 pm

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