Thank you.
Now, straight to the links for those who use PC's:
Patch
Current Version QuakeC Source:
Just extract the patch over wherever you extracted the original qsrbeta3.zip.
This patch should fix:
alias issues on some OS / Engines.
gfx.wad ctf leftover / force belt icon
help0.lmp +reload when it should be reload issue
Improved readme_p1.txt file
Go get 'er!

Recommended engines:
* WinQuake
* FitzQuake 0.80 (this is the version I took screenshots with)
* Bengt Jardrup's Win/GLQuake
* GoldQuake (...but that's not quite ready yet.

* DirectQ (Latest Version) xaGe said it looked a played good.
Will work under any engine, excepting QuakeWorld engines that do not support standard NQ progs.dats
I recommend any engine WITHOUT model interpolation, or any engine in which you can easily turn it off.
Contents:
*Seven weapons, three items, some monsters. (most have been seen already though.)
*1 start map, 1 fully functional SP / DM map.
Note that there's no waypoints for hse1m1.bsp in deathmatch mode yet. There's probably some other things I've missed in there, but I'm tired of sitting on this thing.
Have fun!
func_msgboard news post:
Screenshots for those who won't try this without screenshots: