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InsideQC Forums • View topic - [release] Hellsmash Beta 3

[release] Hellsmash Beta 3

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Postby Sajt » Mon Feb 15, 2010 8:40 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby xaGe » Tue Feb 16, 2010 12:50 am

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Postby Downsider » Tue Feb 16, 2010 1:38 am

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Postby Dr. Shadowborg » Tue Feb 16, 2010 3:47 pm

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Postby frag.machine » Tue Feb 16, 2010 6:04 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Dr. Shadowborg » Tue Feb 16, 2010 7:50 pm

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Postby xaGe » Wed Feb 17, 2010 4:42 am

..Everyone knows how the classic red diamond buttons look like in Quake. [opinion] It was a nice change to see how you created them and no more difficult to find then if I where playing Quake2. I've been conditioned to run and touch anything that looks like a computer screen or console. ;-) [/opinion]

..I've yet to have any issues with your latest patch.
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Postby Wazat » Wed Feb 17, 2010 6:57 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Sajt » Thu Feb 18, 2010 12:27 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby xaGe » Thu Feb 18, 2010 1:52 am

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Postby Sajt » Thu Feb 18, 2010 4:52 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby goldenboy » Thu Feb 18, 2010 4:30 pm

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Postby Sajt » Fri Feb 19, 2010 3:56 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Dr. Shadowborg » Fri Feb 19, 2010 4:19 am

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Postby goldenboy » Fri Feb 19, 2010 12:43 pm

I could voiceact the soldiers' logs for you, this is only a small effort since I have the stuff set up already. I'm sure others have a microphone on their computers as well, which is really all that's needed. If you can Skype, you can voice act.

I could contribute at least a small thing, after failing to deliver maps :)

This type of thing is a lot easier to do than voice acting monsters, which is one of the more difficult parts of RMQ and one part we got a lot of flak for. But reading a short log entry into the microphone isn't difficult at all. More sounds make the game a bit deeper, especially on the story front. I really liked the log entries.

As for the Steven Hawking problem, there are ways to make spoken stuff more deeper and fuller IF the source recording is reasonably well spoken.

For comparison, the grunts, enforcers and ogres in RMQ are completely voice acted by the team. Of course that can always be done better, but - people who get worked up over voice acting in Quake mods should be a little more realistic. It's all done for the love of it.

About difficulty, yes, that's a hot topic. Just wait till Lardarse shows up (aka "Are you guys insane?!"). I agree that skill dependant monster behaviour is the right way to go. Sounds like you're on a distinguished road :)

Petty criticism aside, Hellsmash is outstanding.
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