by Spike » Mon May 03, 2010 4:41 pm
SV_PlayerPhysics? DIE! DIE HORRIBLY! SERIOUSLY, DIE!!!
That extension is an abomination that mucks up prediction big time.
If you want to prevent QW-style acceleration in zquake/mvdsv/fte just set pm_bunnyspeedcap 1
Same physics, no bunnyhop acceleration.
Note that you can still propel yourself quickly using rockets, but you'll slow down again if you turn... At least I think you will.
Speedcheating in QuakeWorld is detected by checking the duration of the movement frame which the client sends to the server. Its not due to your actual speed (as that would break as soon as you bunny).
In other words: lower your client's framerate (or packetrate in clients that support that).
If you're running the mod in DP, you need to reduce the server's ticrate down to no more than 77 tics per second, I assume.
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