by Ranger366 » Sun Jul 11, 2010 3:24 pm
Coloured lightning is cool, but with better lightning i was meaning how stable it is, in Quake its simple made, sometimes it shows you where the brushes are (like in half-life too)
in quake II its more stable and the models get some real touch of it.
and now there is no time to talk about darkPlaces lightning, if someone thinks "but DP fixes that" or so,
[DARKPLACES] if this is true. i really like DP, but i dont play Quake on it. And when i would make my Game on DP engine, i had to delete alot stuff in the code i dont wanna have in the game, but this is stupid. specially that DarkPlaces is not good as Modder "tool", most of all modders wanna have engine compatibility, and DarkPlaces supports many other formats wich are cool, but not for quake modding. so DP only mods will be rare. [/DARKPLACES]
so, and vm's from Quake 3 are DLLS (wich will be modified or renamed or so, it never worked by me) , for compiling the Q3 game code you use Visual C++ 6, and this creates the code dll. but thats off-topic