by leileilol » Sun Jul 25, 2010 8:24 pm
Aren't those just resampled quake textures with added noise?
I don't get why Quake and Doom's redux packs have to have so much 'creative liberty' put into them, seeming almost like an excuse.
Duke3D HRP is extremely faithful (which is why it's strongly noted in this thread), and only has the 'creative liberties' put into new (and rather unfunny) text jokes from textures that previously contain indescernable tiny text... and that's it.
It'd be awesome if the talent of Duke3D HRP got together and do a Quake HRP, but alas, Quake is the blood nemesis of Duke3D... ah well.
It's also funny to note that most Doom redux packs still use the tired old YPOD models and even the old Q2 Doom Unleashed model continues to be abused as-is. Not even the Doom community can scrap up 3d artists, and those that try, just use the completely wrong tools and get the wrong advice (Milkshape 3D and LithUnwrap are so half-life and 2000)