Realms of Quake (1999-2001): it was supposed to be some kind of coop only mmorpg (minus the "massive" part, when the term didn't even existed) set in a persistent version of the Quake universe, where you would collect 8 mystic artifacts spread in random places to build a super-duper-alien-ninja-zombie-pirate-robotic-magic armor (imagine the Spawn symbiont outfit and the Protoss energy shields and blades, but only much more cooler

) to fight and defeat nothing less than Quake itself. We had a custom engine (a messed version of TomazQuake cleansrc that later served as base to Q2K4) and we even had an alpha version running in a public server using stock id maps. As you may imagine by now, it was a project a
bit too ambitious to only me and 3 friends (we had a kickass QC coder, but no real modelers, mappers or 2D artists; I tried to cover all this positions alone plus the engine coder role, without success).
Years later Error asked me to use the name, and since then RoQ is his mod name. I hope he manage to finish it;
place in the same map: Quake mariner, Duke Nukem, Lara Croft and Dr. Freeman. Give them lots of guns - and lots of ammo, too. Now, make hell break loose and unleash all kind of monsters in waves from different places, in a slightly less chaotic way than Super Duper Quake. Add lots of cool maps and movie level scenes (buildings and cars exploding, huge dimensional motherships ripping the space-time continuum, cats and dogs being friends...) and that's it. I know, sounds like Duke Nukem Forever

. I don't know if I'll be able to deliver even a small part of what I have in mind, but I'll try my best.