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InsideQC Forums • View topic - Know what i would like to see?

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Postby mh » Sat Jan 01, 2011 11:46 am

Just repeating for emphasis.

Using any Half-Life format is a bad idea. It doesn't matter that it's an old game, it doesn't matter that the formats are easier to work with, and it doesn't matter that they haven't yet shut down mod X for using Half-Life formats; Valve's SDK prohibits use of their tools with anything aside from Half-Life, and prohibits generation of content for anything aside from Half-Life.

Wanna use Worldcraft/Hammer to build a map for use in a Q1 engine? Tough shit, you can't. Wanna use the HL compile tools to compile that map for Q1? Tough shit, you can't. Wanna use any of the HL model or sprite tools for Q1? Tough shit, you can't. It sucks, it seems unfair, but it is still an enforcable license and Valve can shut you down if they want. If they feel there's damages in it for them, they can go for damages.

Now, let's kill the Half-Life format obsession already and think about formats that are happy to Rock in the Free World, eh? :D

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Postby Baker » Sat Jan 01, 2011 12:24 pm

I think people will continually think about the Half-Life map format and possibly the model formats until some sort of equivalent comes down the Q1 pipeline as a standard.

It isn't a bad thing that people think of stuff, they look at the quality of the tools and the formats created by Valve and wish something truly open source like Quake had those.

And since Quake and Half-Life aren't too dissimilar, it is the equivalent of looking out the window and seeing the neighbor's house and thinking about how to improve.

(Btw ... Worldcraft can be used legally to build Q1 maps, even 3.3. The Hammer editor prohibits it, and like you stated it really is just better to avoid all the Valve formats. What needs to happen is modification to the Q1 compile tools for a QSB 2.0 Quake map format that supports, say, rotation + multithread + your lit stuff + hint/skip/detail + independently paletted textures plus some form of modified QER or NetRadiant tailored to build maps in the new format.)
Last edited by Baker on Sun Jan 02, 2011 1:31 am, edited 1 time in total.
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Postby scar3crow » Sat Jan 01, 2011 5:36 pm

Did you mean to type Value all those times you typed Valve? That is really confusing, opinions of Valve aside.

mh, thanks for the heads up to the thread - I didn't realize Valve were even that dickish, and I already had a low opinion of them.
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Postby Downsider » Sat Jan 01, 2011 6:24 pm

And where does using 3rd party, open source compiling tools stand? Is the format itself considered part of the SDK?
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Postby mh » Sat Jan 01, 2011 7:04 pm

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Postby frag.machine » Sat Jan 01, 2011 9:03 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Electro » Sun Jan 02, 2011 12:52 am

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Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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Postby Downsider » Sun Jan 02, 2011 1:14 am

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Postby Baker » Sun Jan 02, 2011 1:32 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Downsider » Sun Jan 02, 2011 2:42 am

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Postby frag.machine » Sun Jan 02, 2011 3:15 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Swift » Sun Jan 02, 2011 3:31 pm

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Postby Spike » Sun Jan 02, 2011 4:31 pm

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Postby mh » Mon Jan 03, 2011 3:52 pm

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