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InsideQC Forums • View topic - Realm up on google code

Realm up on google code

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Postby revelator » Mon Dec 06, 2010 1:25 am

is ok allways open for suggestions :)

svn still not working but atleast one of the options work now.
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Postby mh » Mon Dec 06, 2010 1:32 am

Golden rule of everything - most tools are only easier if you're already familiar with them. Even if they are technically superior there is still a learning curve, and still a certain amount of having to throw away experience you've already gained and start afresh. This is quite often not a good idea.

A tool you're already familiar with is like debugged code. It may be cruddy, but damn it, it works for you, and you're not going to idly throw away debugged code, are you?

People who engage in religious wars often tend to forget this one. ;)
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Postby revelator » Mon Dec 06, 2010 10:52 pm

true that :) personally im more used to svn which is why that was my first take (its something i know).

mercurial seems ok but i had to do quite some reading to figure out how to upload my repository :lol:

btw guess what youre looking at here :P


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Postby Sajt » Mon Dec 06, 2010 11:02 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby revelator » Tue Dec 07, 2010 12:11 am

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Postby revelator » Wed Dec 08, 2010 8:16 pm

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Postby revelator » Thu Dec 09, 2010 12:31 am

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Postby revelator » Sat Dec 11, 2010 9:02 am

latest addition and damn me did it take some reading.

real specular lighting (in hardware with colors) and it works. ignore the above code. the real way to do this is 100 times harder since it requires calculating the normals to get the correct position.

i did something a wee bit hackish by using the recursivelightpoint
to get the normal and doing the specular light with glColorMaterial
but it works :).

GLSL watershaders about fracking time i got that done. many thanks to mh.

GLSL skyshaders where dropped because the current skysphere based one looks pretty much as fine as it gets without being half-life 2. :) also it would require a massive rewrite.
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Postby revelator » Mon Apr 04, 2011 10:52 pm

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