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InsideQC Forums • View topic - Engoo

Engoo

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Re: Engoo

Postby mankrip » Mon Apr 01, 2013 5:59 pm

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Re: Engoo

Postby qbism » Tue Apr 02, 2013 4:40 pm

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Re: Engoo

Postby mankrip » Wed Apr 03, 2013 5:04 am

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Re: Engoo

Postby leileilol » Wed Apr 03, 2013 7:51 am

800x600 scr_scale 1, 1.5, 2, 2.5, 3
Image

I think that implementation is versatile enough
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Re: Engoo

Postby leileilol » Fri Apr 12, 2013 10:23 am

Image
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Re: Engoo

Postby mankrip » Fri Apr 12, 2013 3:44 pm

The blur of the motion! Looks very well done.

Is that Transfusion?
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Re: Engoo

Postby qbism » Fri Apr 12, 2013 4:37 pm

Very cool. Can motion blur be off for vwep? Or is post-process?
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Re: Engoo

Postby leileilol » Fri Apr 12, 2013 9:27 pm

It's done by using a translucency table on the waterwarp buffer. The original game used a 320x200 screen buffer to do a trans lookup on too, so the method is pretty much almost identical, including the precision-lacking streak trails that come with it. If you were ever on the 'brink of death' in a bloodbath match, or if you ever picked up the shrooms item (which also exists in the alpha), or attacked by a certain spider, you'd know.

Trying to integrate it as a function (to work with old pre-PSK/pre-MD3 Transfusion) is another story. I try to support Transfusion as much as I can in this engine as it's a good yardstick to have compatibility for with lots of the standard DP 1.05 features used. The little bits (new blood particles, new weapon bobbing, random sound pitch) makes it feel much closer to Blood
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Re: Engoo

Postby ceriux » Fri Apr 12, 2013 11:56 pm

leilei that looks pretty awesome. i know that's all i say on your thread pretty much. but i really like what you do with engoo.
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Re: Engoo

Postby leileilol » Sun Apr 14, 2013 10:19 pm

I tried to steal Quakespasm's hor+ fov scaling stuff and .

Was hoping to extend the standard 4:3 screen to 16:9 with it with no vertical change.
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Re: Engoo

Postby qbism » Mon Apr 15, 2013 1:20 am

It's hard to juggle the native aspect of the display, the aspect of the video mode, and the various hard-coded aspect ratios.
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Re: Engoo

Postby mankrip » Mon Apr 15, 2013 2:43 am

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Re: Engoo

Postby szo » Mon Apr 15, 2013 6:32 am




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Re: Engoo

Postby mankrip » Thu Apr 18, 2013 2:41 am

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Re: Engoo

Postby Spike » Thu Apr 18, 2013 1:14 pm

fixes sounds with no 'step' set.
'step' in this case is how many source audio samples to skip per output sample, in 24.8 fixed-point.
set it to 128 and the sound will take twice as long to play. set it to 512 and it'll play at twice the rate.
If the step field isn't set, then the sound will not appear to play at all, as it will play the exact same sample until infinity.
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