by scar3crow » Thu Jan 06, 2011 4:25 am
Speed and turtle mod sessions have always been explicitly for Quake, as they are mods. Generally they are 24-72 hour affairs, or more of 168 hour affairs for turtle modding.
Speed modding is quick art, if any, using existing maps, primarily id1 for the content. Turtle modding typically has a show case map to demonstrate (such as SantaClaws' turn-based speedmod). The focus is on dirty but working QC using id1.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.