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InsideQC Forums • View topic - Which would you prefer? Speed/Turtle Modding?

Which would you prefer? Speed/Turtle Modding?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Speed or Turtle Modding?

Speed (1-2 days)
3
25%
Speed (3-4 days)
3
25%
Turtle (5-6 days)
1
8%
Turtle (1 week or more)
5
42%
 
Total votes : 12

Which would you prefer? Speed/Turtle Modding?

Postby Error » Wed Jan 05, 2011 8:28 pm

I'm trying to organize some new speed/turtle modding sessions. I'm curious as to what time frame more people would participate.

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Postby ceriux » Wed Jan 05, 2011 8:47 pm

give us at least 1 month. between RL and what not. people sometimes need more time. our last speed modding thing didnt go to well cause we didnt have time.
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Postby Team Xlink » Wed Jan 05, 2011 9:15 pm

Is there going to be a theme?

If not, then it widens the scope of capabilities and you usually come up with mods that require more time.

If there is going to be a theme then either the 1 - 2 Days, or 3 - 4 Days.
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Postby leileilol » Wed Jan 05, 2011 9:45 pm

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Postby ceriux » Wed Jan 05, 2011 10:33 pm

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Postby leileilol » Wed Jan 05, 2011 11:57 pm

Then that's called TURTLEmodding you slacker. Turtlemodding was never popular here with the lack of pressure and time allocation dedicated to it.

Besides what you're thinking of is some "complete TC" or "somepopulargame Portable for PSP made with Portable Source". Mods don't have to be that (thank god). Speedmodding sessions often had rules and even some choice assets provided to be used exclusively to engage creativi-

oh forget it you psp kids won't get it anyway.
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Postby ceriux » Thu Jan 06, 2011 3:56 am

well either way i dont care. ill do my best to compete. setting up a desktop now! so i wont have to deal with this netbook! should make things a little easier on me.
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Postby scar3crow » Thu Jan 06, 2011 4:25 am

Speed and turtle mod sessions have always been explicitly for Quake, as they are mods. Generally they are 24-72 hour affairs, or more of 168 hour affairs for turtle modding.

Speed modding is quick art, if any, using existing maps, primarily id1 for the content. Turtle modding typically has a show case map to demonstrate (such as SantaClaws' turn-based speedmod). The focus is on dirty but working QC using id1.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby frag.machine » Fri Jan 07, 2011 1:05 am

Hmmm. That would be cool, too bad I am overwhelmed for moving in the next days.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby r00k » Fri Jan 07, 2011 4:20 am

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Postby FrikaC » Fri Jan 07, 2011 10:51 pm

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Postby ceriux » Sat Jan 08, 2011 3:02 am

my brain would turn to jelly if i only had two hours -.- i suck at qc atm.
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