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InsideQC Forums • View topic - Platform 'program-manager' repositories

Platform 'program-manager' repositories

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Platform 'program-manager' repositories

Postby MasterSplinter » Fri Jan 07, 2011 3:03 pm

A couple days ago, I softmoded my Nintendo Wii.

On the "HomeBrew Channel" inside the 'HomeBrew Browser', there were 2 ports of Quake 1. One was called Quake 1 rev and the other was called Quake 1 GX.

The GX one worked best for a standard tube TV's resolution.... and it had an on-screen KB.... plus networking worked.

If it wasn't for these games (Quake and others) conveniently listed inside default 'program-manager' repositories... people would have to dig to find such things.

The first time I ever heard-of and played Alien Arena was through the Synaptic Package Manager (in one of my Linux MINT distros). My keyword was 'Quake'... but, no Quake client populated... although there are several Linux Quake ports out there.

In my opinion, this is where the future is going (M$ and the Internet as we know it)... For safer use, controlled distribution/updates, and for promotional purposes. Getting on a default (meaning the user won't need to add to their list) repository will be a hot ticket. It will be the breakdown of commercial control and limitation... HomeBrew alternatives will become preferred for the economical user.

Commercial and HomeBrew App Stores are already appearing
:
iPhone (and shared OS devices)
Android
Wii
PSP

Another thing is, these HomeBrew App Stores come with tons of emulators.... including DOS-Box. I imagine that virtual-machine boxes are just around the corner.
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Postby Spike » Fri Jan 07, 2011 3:53 pm

First. Quake is GPLed, and thus cannot appear in certain non-free-friendly stores.
Secondly, only the engine is free - the content is still copyrighted. This means that you're not allowed to distribute Quake itself. Only the engine. And distributing only the engine is pointless. Many repositories will prohibit it due to merely promoting copyright violations (ie: instructions that say to copy the game data from the net or whatever).

This is why you'll see alien arena and nexuiz in linux/commercial/legal package managers (where all content is free or bought), but not quake.
See android/iphone ports for an example...

An engine is basically useless on its own.
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Postby mh » Fri Jan 07, 2011 4:04 pm

What's really needed is a friendlier shareware Quake license. I recall Carmack posting in his .plan back when he released the Quake source that he had intentions of getting the shareware Quake license changed for exactly this kind of purpose, but it seems as though nothing ever came of it. A pity.

It still doesn't address the issue of non-free-friendly stores either.
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Postby MasterSplinter » Fri Jan 07, 2011 5:42 pm

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Re: Platform 'program-manager' repositories

Postby metalmodman » Fri Jan 07, 2011 6:43 pm

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Re: Platform 'program-manager' repositories

Postby MasterSplinter » Fri Jan 07, 2011 7:18 pm

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Postby leileilol » Fri Jan 07, 2011 10:47 pm

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lulz

Postby gnounc » Sat Jan 08, 2011 10:09 am

Yakuake is the shit.
I wish tilda and yeahconsole
would steup up their game a bit.
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Postby Chip » Sat Jan 08, 2011 10:12 am

Would a GPL version of Quake (like OpenQuartz) meet the requirements, then?




Fear not the dark, but what the dark hides.
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Postby MasterSplinter » Sat Jan 08, 2011 1:36 pm

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Postby metalmodman » Sat Jan 08, 2011 3:54 pm

here is a clip of wii homebrew channel and quake with nunchuk support.
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Postby Swift » Sat Jan 08, 2011 5:42 pm

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Postby MasterSplinter » Sat Jan 08, 2011 5:50 pm

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Postby MasterSplinter » Sat Jan 08, 2011 6:00 pm

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Postby metalmodman » Sun Jan 09, 2011 4:02 am

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