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InsideQC Forums • View topic - Quake Dodgeball

Quake Dodgeball

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Quake Dodgeball

Postby Trickle » Thu Mar 31, 2011 8:44 am

Image

dbbase

Image

dbcastle

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dbvault




Image

Image

Image

Image

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Second Release:





- Added missing 24-bit textures to certain models.

- Three new maps by negke: dbbase, dbcastle, and dbvault.

- Renamed models/sounds for better universal server compatibility.

- Bots will no longer go after flying balls

- Added a very special new ball ;)

- You can now save teammates from prison by catching the ball with deathmatch 2, temp1 1









Last edited by Trickle on Tue Apr 26, 2011 10:45 pm, edited 8 times in total.
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Postby Error » Thu Mar 31, 2011 7:01 pm


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Postby Trickle » Thu Mar 31, 2011 7:47 pm

That is a cool idea! I already have a mapper now, but he is busy with school..so progress might be slow. I'm still open if anyone is interested, I think this would have great replay value.

I already had some thoughts on the gameplay and physics. When you walk into a dodgeball when you already have one, you simply knock it away. When you hit someone with your hard throwing ability, the player goes flying way back Lol. I also thought switching to a third person view as you get taken out would make it much more exciting..I think I'm going to work on the catching model next.
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Postby MasterSplinter » Thu Mar 31, 2011 7:53 pm

Sounds like fun ^__^


A nice bloody brawl:



Power Moves:


Nothing like getting spiked so hard your body gets engulfed in flames!
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Postby Trickle » Fri Apr 01, 2011 12:20 am

I'm happy to announce the team is complete! :D

Some surprises coming up very soon
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Postby negke » Fri Apr 01, 2011 8:18 am

Heh, nice idea. Can't hurt to have another entry in the 'Quake goes Sports' category. With a Quake dodgeball mod, the "bombardment" scene from Simpsons comes to mind. Though wouldn't it be more like Quake if it were played with a player (or monster) head instead of a regular ball?
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Postby gnounc » Fri Apr 01, 2011 1:42 pm

or the vores missile.
although i really like the look of that dodgeball in pic, i think it makes
it instantly recognizable what the mod is.
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:)

Postby Frenzy » Mon Apr 04, 2011 5:56 am

I am highly looking forward to this. As a matter of fact, I had dreamed of this years ago, I'm glad somebody else has finally thought of it with the knowledge of how to. I can't wait :D Definately would love to help test this stuff out!
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Postby MasterSplinter » Mon Apr 04, 2011 1:36 pm

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Postby Trickle » Mon Apr 11, 2011 10:40 pm




Release is coming very soon! :)
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Postby negke » Tue Apr 12, 2011 12:02 am

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Postby Trickle » Tue Apr 12, 2011 12:15 am

Last edited by Trickle on Tue Apr 12, 2011 3:53 am, edited 3 times in total.
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Postby Trickle » Tue Apr 12, 2011 1:09 am

There will also be an optional classic 1-hit kill mode using temp1.

deathmatch "2" adds the special balls.
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Postby Trickle » Tue Apr 12, 2011 10:05 pm

Image


Here is the first official public release, so no one is left out in the cold!


Last edited by Trickle on Tue Apr 12, 2011 10:59 pm, edited 11 times in total.
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Postby Baker » Tue Apr 12, 2011 11:30 pm

I think this whole idea is very cool. I like the Quake guy animation in post #1.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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