Hello,
I am stuck with a problem and ask for your help.
Using Ivana Gibson´s TUT for kickable gibs, I am not happy with the gib behaviour.
Gibs are using MOVETYPE_BOUNCE (as defined in players.qc).
I feel like the bouncing is too much like "pingpong" for the heavy gib pieces.
Thats why I searched for a way to increase their weight by increasing the gravity for them.
There is a code in Mission Pack 2 (example: antigrav_belt):
self.gravity = 0.25;
Trying this line in Quake 1.06 source failed due to "unknown value" error.
My questions:
Is the "gravity" a new value, introduced in Mission pack 2 ?
How could I implement it into Quake ?
I searched through all Mission Pack 2 .qc files, but didnt find the definition for "gravity".
Setting the complete map gravity (via engine cvar): sv_gravity 1500
looks perfect for the gib behaviour, but of course everything else is affected by the new gravity (what I dont want)
Thank you very much for your help.
Seven
PS: I played with the gibs velocity values a long time and found the best settings so that they are not kicked so far and high.
Now all that is left is to reduce the "bouncing" behaviour for them.
I know that MOVETYPE_TOSS could be used for them, but this has no bouncing at all (what I dont want as well).