by Baker » Tue Apr 04, 2006 4:40 pm
The Quake community is dying, but it is only because it is not available for sale at a decent price (or at all) ...
(For those that do not know, the ID Software store is down. Last time it was down, it was down for almost a year. Meanwhile, it is, largely true, that it is impossible to buy Quake. They do not sell it for $5 in the bargain bin or do Quake Gold 1,2,3 and 4 packs for $60. As a result, there can be no newbies. No newbies = Quake is dead.)
I have some questions, if I may ....
#1 How hard would it be to take the standard single player progs.dat and translate the entities ...
Enforcers
Fish
Hell Knights
Vores
Spawns
Shub
... that are in pak1.pak (registered Quake), in any map into some equivalently interesting sustitute monster?
Or ...
#2 Do good substitutes for these monsters exist in Open Quartz?
And I really don't care about spawns or the shub, but are there decent substitutes for fish, vores, enforcers or hell knights?
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For the unknowning, here in a couple of weeks a distribution of will start getting a push and it is perfectly good for multiplayer as it will be using 100% custom maps on the servers.
Pak0.pak has all the multiplayer components, the play is identical and the play will mostly be on custom maps.
But the single player component will need a translator OR substitute models.
In the former case, the translator would be a progs.dat that converted unavailable monsters in custom maps to an appropriate substitute OR appropriate equivalent models of existing pak1 elements to avoid the problems.
Are either of these possible?
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"Thru strength, virtue. For there is no honor in losing if one's cause is just."