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InsideQC Forums • View topic - Carrying the football ...

Carrying the football ...

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Carrying the football ...

Postby Baker » Tue Apr 04, 2006 4:40 pm

The Quake community is dying, but it is only because it is not available for sale at a decent price (or at all) ...

(For those that do not know, the ID Software store is down. Last time it was down, it was down for almost a year. Meanwhile, it is, largely true, that it is impossible to buy Quake. They do not sell it for $5 in the bargain bin or do Quake Gold 1,2,3 and 4 packs for $60. As a result, there can be no newbies. No newbies = Quake is dead.)

I have some questions, if I may ....

#1 How hard would it be to take the standard single player progs.dat and translate the entities ...

Enforcers
Fish
Hell Knights
Vores
Spawns
Shub

... that are in pak1.pak (registered Quake), in any map into some equivalently interesting sustitute monster?

Or ...

#2 Do good substitutes for these monsters exist in Open Quartz?

And I really don't care about spawns or the shub, but are there decent substitutes for fish, vores, enforcers or hell knights?

------

For the unknowning, here in a couple of weeks a distribution of will start getting a push and it is perfectly good for multiplayer as it will be using 100% custom maps on the servers.

Pak0.pak has all the multiplayer components, the play is identical and the play will mostly be on custom maps.

But the single player component will need a translator OR substitute models.

In the former case, the translator would be a progs.dat that converted unavailable monsters in custom maps to an appropriate substitute OR appropriate equivalent models of existing pak1 elements to avoid the problems.

Are either of these possible?

---
"Thru strength, virtue. For there is no honor in losing if one's cause is just."

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Postby Baker » Tue Apr 04, 2006 5:35 pm

Let me add a #3 in ...

#3 How hard to modify a progs.dat to make EVERY "end of level" teleporter return to a map named "START"?

Why? Because I think there needs to be a "greatest single player maps" pack that includes, say, 50 really good standalone maps and a single entrance map that allows you to see screenshots of the maps and then pick one to play (only for maps where the author's readme.txt does not preclude this).

Image

Btw ... the main reason I feel comfortable here to ask you guys these things is that Scarecrow has told me you all really care about Quake a great deal.

"If you build it, they will come" --- Field of Dreams

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Postby Lardarse » Tue Apr 04, 2006 6:09 pm

Last edited by Lardarse on Tue Apr 04, 2006 6:18 pm, edited 1 time in total.
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Postby Baker » Tue Apr 04, 2006 6:18 pm

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Postby Lardarse » Tue Apr 04, 2006 6:25 pm

Bugger, I forgot that the start map goes nowhere :oops:

QuakeC doesn't bite. The largest progs.dat I know is only 801kb (dpmod) and LordHavoc put a shitload into that... Typically it will be around 400kb.

If you can get anywhere near an IRC client, then look for []Lardarse on either Anynet, Quakenet, or ETG, then I'll happily answer your questions...

LA
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Re: Carrying the football ...

Postby leileilol » Tue Apr 04, 2006 8:42 pm

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Postby Sajt » Wed Apr 05, 2006 12:23 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby FrikaC » Wed Apr 05, 2006 12:50 am

Last edited by FrikaC on Wed Apr 05, 2006 8:29 am, edited 1 time in total.
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Postby Baker » Wed Apr 05, 2006 3:36 am

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Postby FrikaC » Wed Apr 05, 2006 8:10 am

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Postby Baker » Wed Apr 05, 2006 8:48 am

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Postby FrikaC » Wed Apr 05, 2006 8:52 am

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Postby Baker » Wed Apr 05, 2006 9:01 am

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Postby lth » Wed Apr 05, 2006 9:02 am

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Postby Baker » Wed Apr 05, 2006 9:04 am

Last edited by Baker on Wed Apr 05, 2006 9:07 am, edited 2 times in total.
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