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InsideQC Forums • View topic - Boredom + Quake Players = Development Team?

Boredom + Quake Players = Development Team?

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Boredom + Quake Players = Development Team?

Postby KakesaR » Sat Nov 06, 2004 1:27 am

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Postby Megazoid » Sat Nov 06, 2004 3:54 pm

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Postby Wazat » Sat Nov 06, 2004 4:59 pm

Yea, a lot of us have trouble recruiting each other for project teams, unless we're working on something awesome like FrikaC's . ;)

I'd recommend you go at it alone for a while until you have something to show around to spark people's interest with. The fact that you made a ball-lightning attack shows that you're not nearly as un-skilled as most people who come here as newbies -- most of us were delighted to make cluster grenades when we got started, so you're quite ahead thus far.

Also, make sure you've planned a lot of what the mod will be like before recruiting. Vague objectives will work in new games like Doom3 and HL2 because the communities are just getting started and most people are novices, but they raise red flags in the minds of veterans. If you have a mod that will require a project team, spend some time planning it out in a word processor or what-not. A project that's 50-90% done is nice, but when that's not possible, some clear descriptions and concept art can help fill in the gap.

And finally, just because you're going at it alone, doesn't mean you're isolated. You can come here and ask for advice, directions, help, and ideas any time you please. We've dealt with some very obnoxious and arrogant newbies (like the dreaded Shadowwalker) and managed to keep our cool (relatively speaking ;P ), and you're far from obnoxious or arrogant in any way, from what I can tell. We're a real relaxed community and we try to not jump on each other or scream down each other's throats like other, more troll-infested communities. You should fit right in. So, feel free to ask any time you need help.

As for finishing 90% of a mod before asking for help, that depends on what kind of help you need. My mod, , is only about... 30-60% done, depending on how you look at it. I'm not yet willing to recruit mappers (some of the hardest people to enlist, because it's such a large time commitment required), modellers, graphics artists, or any other official helpers, but that doesn't stop me from asking for advise and submissions. I've asked people to point me toward some decent weapon models, monsters, smoke sprites, and other things I'm not able to satisfactorially produce myself. FrikaC has gotten lots of help with Prydon Gate by doing a large portion of the mod and only then showing it off, letting people drool over it until the compulsion to submit models and sounds becomes overwhelming. :)

The best places to chat about Quake outside of this forum:

forums.quakesrc.org (currently down?)

irc.gamesurge.net on port 6667, channels #qc #prydon and #djquake
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Megazoid » Sat Nov 06, 2004 6:02 pm

Oh yeah, and I'm sure you have seen them, but dont forget the Quake C stuff on Inside3d itself :



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Re: Boredom + Quake Players = Development Team?

Postby Tei » Sat Nov 06, 2004 8:48 pm

Wellcome Kakesar
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Postby KakesaR » Sun Nov 07, 2004 12:53 am

Hey, thanks alot. I've been through almost all of the tutorials already, and looked through some of the Specs.
I also tried to download Prydon's Gate the other night, but it didn't work (I can't remember what was wrong, it was late at night and I'm suffering from severe short-term memory loss at the moment because of fatigue :P too many late nights trying to mod Quake).

Thanks for your advice and everything, you mentioned working on someone else's team.. do any of you know of anyone who could use a little (and I stress little, because i'm not advanced) help with anything?

I'd just like to have some experience, I guess. I've always wanted to be a programmer; I started with BYOND when I was about 10 and a half, and only just moved on from that. My father was a programmer (a great one at that.. incase any of you are from Australia, you know the insurance company G.I.O? He was their network manager, and got flown all over the country and stuff *pride*)... erm, but anyway, sorry 'bout that. Heh.
Anyway, so i've always wanted to follow in his footsteps.

The main problem with this: I'll never end up bothering to get any qualifications for a job because i'm the laziest person in my school.

8) I also have my photo on the wall for being in the top five most absent people.

Sorry about rambling on but i'm bored/tired,

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Postby Error » Sun Nov 07, 2004 4:33 am

KakesaR: also, if you are ever in need of help on coding, come to the QC IRC channel located #qc on irc.gamesurge.net

if you don't have an IRC client, get the latest mIRC at

hope to see you there :twisted:
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