by frag.machine » Tue Jun 28, 2011 1:08 am
Quake is all about immediately jumping into action, grab the best weapon you can get, shoot everything that moves. The monsters are stupid and there just to be shot, there's a small fragment of story and the maps are there primarily to serve the onslaught, either against monsters or against other players. In this regard, Quake follows Carmack's philosophy of "games needs a story as much as porn movies". And it's all right with that, because the final result is quite enjoyable if you're playing it for what it is.
Half Life is a different animal. It tries to tell a story. Okay, a B-movie story, full of cliches, but stills a story. Sure, there's some action and puzzles, there are monsters here and there, but the main objective is to tell a story. they're not only there to be mauled; they are telling you a story. Every Black Mesa laboratory, depot or room, every scientist attacked by a headcrab, every Barney clone, every soldier. It's as close of an interactive movie as you could be back in 1998. And it's all right with that, because the final result is quite enjoyable if you're playing it for what it is.
Personally, I don't see why I should dislike one because I like other. They're different, and they're great games that stand higher among the crowd.
BTW, if there's anyone here that never saw it before, I suggest checking out the machinima series. You'll never see Half Life the same way again.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)