Hello LordHavoc and MH,
I recently found the great possibilities of QC modding.
Before, I only worked on mods outside QC (effectinfo, shaders, textures, ...)
Working with QC the last couple of month very intense and using the functions in dpextensions.qc very much,
makes me very happy. The existing "special features" of dpextensions.qc are already really nice.
The recently implemented DP_ENT_TRAILEFFECTNUM is a very welcome feature (thank you again LH !).
Though I have one request, that has been mentioned by behind_you, too.
And not only from behind_you. Many other raising very talented modders (like Nahuel, ..) also have this wish:
We talked about it many times at quakeone.com and via chat:
Interpolation of scale.
DP_ENT_SCALE gives the possibility to scale every model you want. That is a superb feature.
Unfortunately, even when I shrink it in very small steps:
1 --> 0.9 --> 0.8 --> 0.7 --> ...
It is still very jerky. Far away from fluent.
Modders have such a great interest in DP_ENT_SCALE, because so many amazing things can be done with it.
Unfortunately I can only use it, giving it fixed values from beginning and dont change them.
So this feature has a limited usage.
I feel very sad, reading that you dont have much interest in implementing a improved DP_ENT_SCALE at the moment.
MH mentioned it: A new feature should not be implemented just because 1 person wants it. I totally agree with him !
But this is something, that I know many modders will love.
Please think about it again LordHavoc.
Maybe you can change your mind (of course depending on how difficult the implementation is) ?
Kind regards,
Seven
PS: The mentioned interpolation of DP_ENT_ALPHA is in my eyes already working quite good today.
I use this feature regularly in my mods (changing alpha in small or big steps). It is fluent enough for me.