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InsideQC Forums • View topic - Doom 3 source code after Rage release in october!

Doom 3 source code after Rage release in october!

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Postby revelator » Sun Aug 14, 2011 5:43 pm

to make it totally unfair ... doom3 runs on a voodoo2 (with a few modifications) and its not even slow... 30 fps i think that rather settles that.

and no im not pumping my voodos by running it on a machine with a cpu that can take the heavy payload :) PIII 500 mhz.

ok its not one voodoo2 but 2 in sli but still hehe.

for comparison trying that with darkplaces crashes my old pc with out of resources message :/

still darkplaces does it quite well with the media at hand but quake was newer ment to run like that.

as for X-Real i agree that it should have had more followers the engine is rather nice, it can be made to play allmost anything. still its mostly quiet on the site.
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Postby Irritant » Sun Aug 14, 2011 7:57 pm

http://red.planetarena.org - Alien Arena and the CRX engine
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Postby revelator » Sun Aug 14, 2011 8:08 pm

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Postby mh » Sun Aug 14, 2011 8:29 pm

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Postby leileilol » Sun Aug 14, 2011 9:27 pm

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Postby revelator » Mon Aug 15, 2011 12:23 am

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Re: Doom 3 source code after Rage release in october!

Postby frag.machine » Sat Sep 17, 2011 1:25 am

Okay, Rage is gold now.
Prepare for some Doom 3 source code soon... :D
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Doom 3 source code after Rage release in october!

Postby frag.machine » Wed Oct 05, 2011 12:46 am

ZOMG! Check this into Rage!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Doom 3 source code after Rage release in october!

Postby revelator » Wed Oct 05, 2011 6:39 am

hehe neat :)
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Re: Doom 3 source code after Rage release in october!

Postby mankrip » Thu Oct 06, 2011 2:00 am

The sky doesn't seem to scroll, but the flames are cool.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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/ /
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Re: Doom 3 source code after Rage release in october!

Postby revelator » Mon Oct 17, 2011 1:19 am

noticed the sky in rage they look cool but seem static i guess ID focussed more on other parts :/
on a plus side its seriously detailed if your gfx card can handle 1.5 gig texture caches (most middleware gfx cards today) i use an msi nx560 gtx hawk and it handles it quite well :) besides only having 1 gig of texture memory on card, then again i got 24 gig of ram in my machine hehe.

looking forward to the Doom 3 source.
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