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InsideQC Forums • View topic - Leaving the Quake Community

Leaving the Quake Community

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Leaving the Quake Community

Postby behind_you » Sun Oct 02, 2011 3:22 pm

Hey, some of you know me from before.

In case you don't, I've been coding in Quake since Jan 2011. I've been working solo for my entire 'career', mainly learning from tutorials and such. My biggest accomplishment would have to be my . As for why I'm leaving, I'll get to that in a minute.

I would like to say something before I go. On this forum, there are quite a few people here (you know who you are, don't bother denying it) who know a vast amount about QuakeC, ssqc, csqc and the likes but yet they don't bother sharing any of their knowledge. I found that those people considered themselves above everyone else and whenever they're asked for help, instead of assisting they downplay the other by calling them a 'noob'. I ask, why this childish behaviour? Is your ego so large that you aren't even capable of helping those you see as 'lower' than you? If you're thinking that what I'm saying is unfounded and based on one or two experiences, just keep in mind that I can come up with a list of topic links in a split second that illustrate my point exactly. Some will think "These pros don't have the time to help out as they are buried beneath their own projects". Yet these same 'pros' also find the time to bash and insult.

I'm not generalizing. There are some experts here who do help out. But seriously, I've been working shit hard on QuakeC for 8 months, and yet I can't even send the damn player entity through csqc! In fact, I can only draw HUDS in csqc. Why can't I do these things? It's not because I'm stupid since I am not stupid. You can teach yourself the language, you can teach yourself how to make functions, call them, create floats and entities and vectors, and all this crap. You CAN'T teach yourself how to utilize prediction in csqc or send the player entity through to csqc or draw a mini-screen on the HUD or blend frames, etc. You need to be TAUGHT these things, or sit and study every last line of code in the DP or FTE engine. Doing this would take ages and in the meantime, you get bashed on the forum for being a 'noob'.

This is why I'm leaving. After 8 months of this, the joy of modding has turned into endless frustration. Farewell to everyone. And to those who say 'Good Riddance' I say Good Riddance to you too.
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Re: Leaving the Quake Community

Postby Spike » Sun Oct 02, 2011 9:15 pm

.
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Re: Leaving the Quake Community

Postby Irritant » Mon Oct 03, 2011 3:48 pm

Dramatic exits are never a good thing.
http://red.planetarena.org - Alien Arena and the CRX engine
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Re: Leaving the Quake Community

Postby behind_you » Mon Oct 03, 2011 4:01 pm

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Re: Leaving the Quake Community

Postby revelator » Mon Oct 03, 2011 4:41 pm

It was only a word of wisdom, not to debate your desciscion.
Thats is entirely up to you.
But since you posted your departure from the community,
i guess as in most families some members tried to offer help (thats what we are here for).

So what can we do ?.
Productivity is a state of mind.
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Re: Leaving the Quake Community

Postby mankrip » Mon Oct 03, 2011 5:00 pm

I like puppies.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: Leaving the Quake Community

Postby revelator » Mon Oct 03, 2011 7:51 pm

Image
Productivity is a state of mind.
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Re: Leaving the Quake Community

Postby behind_you » Mon Oct 03, 2011 8:36 pm

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Re: Leaving the Quake Community

Postby revelator » Mon Oct 03, 2011 9:03 pm

If i really had some knowladge of csqc i would have helped but my experiences are mostly related to the 3D engine.
As for the few here i know have a good understanding of it spike is probably the closest since he was the one who created it,
(if im not wrong) and he was actually trying to help allready it seems from the codepiece he left.

I doubt any here would deliberatly withhold information that could help you with what you work on (only if its illegal),
but we also have lives besides the internet work famillies so sometimes it takes time to get the right answer
but most times it will come.

Gve it a little time and im sure everything will settle :)
Productivity is a state of mind.
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Re: Leaving the Quake Community

Postby mankrip » Mon Oct 03, 2011 9:31 pm

And not a single word was said to thank Spike for all that he posted in this thread.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: Leaving the Quake Community

Postby Electro » Mon Oct 03, 2011 10:50 pm

Thanks Spike! <3 you so hard.
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Re: Leaving the Quake Community

Postby leileilol » Mon Oct 03, 2011 10:57 pm

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Re: Leaving the Quake Community

Postby mh » Mon Oct 03, 2011 11:12 pm

The trouble is that a lot of the time something like "needs CSQC" is not only the right answer, it's not only the best answer; a lot of the time it's the only answer.

I see a lot of people come onboard, all fired up and enthusiastic to do something, but the trouble is that Quake technology is just not able to meet their demands. Take standard QC - it's a game logic scripting language with very restricted capabilities. People want to do all kinds of wild things with it, and standard QC is just not able to do them. It was built with a very restricted set of capabilities, it can't do networking, it can't do rendering, it lives on the wrong side of a client/server divide for what people want to do with it.

It's like throwing a sulk because you have a hammer and you've just encountered something that isn't nails, to be honest.

What kind of answer do people want? "You've chosen the wrong technology, use Q3A instead"? It's damn frustrating as someone who actually does want to help (I don't know QC but I do know where many of it's limits are). Sometimes "sorry, you can't do that" is the best answer you can get - it can save you from wasting a lot of time on something that's not going to work anyway.

Sigh.
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Re: Leaving the Quake Community

Postby Electro » Mon Oct 03, 2011 11:13 pm

Some people help, some don't.
It's a fairly small community, so the amount of help is obviously a lot less.

I help when I can. I haven't been back in the community that long, and I guess am kind of a lurker more than anything. I got the best answers chatting realtime in irc when I was learning stuff. (I say was because I don't know everything, but just because I'm stubborn and refuse to learn anything new anymore :) ).

server: irc.anynet.org
channel: #qc

I'm just putting this up for reference purposes for other people in the future, as behind_you has left already.
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Re: Leaving the Quake Community

Postby Spike » Tue Oct 04, 2011 12:38 am

mankrip: thank you!
Electro: urm, not sure I want to know how 'hard' your love is....
mh: I'm glad you're fully behind csqc... how long till your engine supports it? mwhaha
.
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