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InsideQC Forums • View topic - RAGE's Quake Room

RAGE's Quake Room

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Re: RAGE's Quake Room

Postby goldenboy » Sun Oct 09, 2011 8:06 am

I don't assume that they're "loading Quake content" either.
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Re: RAGE's Quake Room

Postby Spirit » Sun Oct 09, 2011 10:23 am

They probably remade that room.
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Re: RAGE's Quake Room

Postby LordHavoc » Mon Oct 10, 2011 4:51 pm

It is far more likely they imported the original .map from Quake in their updated editor and it "Just Works".

Now Wolf3D and Doom it seems more likely they recreated for the purpose.

In any case I noticed that everything seemed exactly matching, including the bevel clipbrushes on the inner corners to keep you from getting stuck in a corner (something many thirdparty quake level designers forget, so I've become picky about noticing these things in the original id1 levels).

Although it is possible they don't have the bevels in this case, since the player collision is probably more advanced in RAGE, it might be a cylinder or so, which would naturally slide past those corners.

The fact they only included the start room was probably an intentional limitation of the easter-egg - it's just there as a homage, not as a playable game (sadly), same with the other game start rooms they put in there.
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Re: RAGE's Quake Room

Postby leileilol » Mon Oct 10, 2011 6:42 pm

What I am really curious about is the Shambler plushie - somehow, they have the shambler model in its base pose, which means the source data repository for Quake still exists within id software's resources.



...not that i'm clamoring for a gpl data release, i'm more curious if they still have ye olde horny ogre.
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Re: RAGE's Quake Room

Postby LordHavoc » Tue Oct 11, 2011 7:54 am

Every licensee of Quake1 got a copy of the complete data source, so I imagine there are more than a few copies out there.

Horny ogre just sounds wrong, horned ogre is more accurate :)
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Re: RAGE's Quake Room

Postby Electro » Tue Oct 11, 2011 8:05 am

If horny ogre is wrong, then I don't want to be right.
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