Figured I'd show the start of some of my project I have in the works. It's kind of a side project I need to get done rather quickly. So hopefully I just power through it!

It's essentially a multiplayer only (that's my entire scope at this stage, will include bots though). Maximum 4 players.
I was originally developing it using UDK, but have hit some roadblocks with that.. the game idea is kind of thinking outside of the box. I figure since it's so far fetched, that I'll do it in Quake instead, where I know my way around things a whole lot better.
I hope to get this going on android/iOS as well (in addition to pc of course!), so that's why I'll be making a couple of versions of models, to cater for the lower poly needs of mobile. With what I have in mind for the environments though, it should run on all platforms with the same data.
Here's a couple of old (also outdated, but whatever) vids of some progress that I was making with the UDK version.
http://www.youtube.com/watch?v=sKSg5c7NF2U
http://www.youtube.com/watch?v=ZbRM3juaQtg
http://www.youtube.com/watch?v=5y0FVMUnsgk
The "crystal" I'm changing to an "orb". It scales better with platforms, and is just an objective object, so it can be whatever really. Makes more logical sense for how I want to have it bouncing around anyway

Here's a WIP pic of that...
http://imageshack.us/photo/my-images/689/orb01.jpg/
As you can see on the left is the mobile version, on the right is the next-gen-esque one.
Quick turntable WIP of the character, old model of mine i'd basically forgotten about... dusted off, optimised a bit, gave some uv's... and baked an AO (what you see as diffuse atm with some nasty midgrey combined), and the light baked in to texture as well (this will be a different colour per player). It'll obviously be textured up, and most likely a low poly version made for mobile as well. I'll do that after this one is all finalised.
http://www.bendarling.net/combustioncel ... 1_xvid.avi
There are no weapons really, other than pushing. So I guess it's not very Quake. I absolutely had an awesome time playing the demo to death with mates back when it first came out, so hopefully people here will have some similar interests and like it too.
I'm posting because it's difficult to find motivation and encouragement on my own, and hopefully criticism and encouragement from others here in the i3d community can help me out

The Australian games industry is kind of in a bad way as some of you may know, I'm not in a position to move.. so I need to try and be proactive about doing something if I want to be able to continue in a future of gamedev longterm.
Thanks everyone.