by revelator » Wed Oct 19, 2011 4:50 pm
Noticed though i read a bit up on opengl versions 3.1 and 4 should be capable of supporting it in hardware though i havent found a lot of documentation on the subject.
So the question would rather be which gfx cards support what.
Btw thanks for the tip about the nvidia driver i tried it with my new gfx card and though it was stable (enough) with the new one the older version runs better.
Im rewriting large parts of realms renderer atm using a port of your Q2 code (mostly the backend).
I have also updated your Q2 code so it runs with newer drivers etc. so if anyone want to use it as a base for an engine i can upload the fixed source.
Also looking at an option to do shadowmapping to finally get away with the dreadfull shadow code from quake.
Productivity is a state of mind.