Im fixing up some lose ends on my realm engine but need some help on a few features, so if anyone is interrested in helping fixing the code the credit is all theirs

things to do.
Bumpmapping on alias models (works fine on surfs) pointers on how to do it was in mh's Q2 engine but it turned out a mess when i tried to adapt it so if someone could pitch in with a hand on this part id be happy.
Menu system. My plan is removing it completely and replacing it with a csqc based one. Hud models are ok allthough it should be replaced by a later model from mh.
Bloom renderer. mh's version preferable to the one im using currently. My version works but its a bit to colorfull hehe.
Code for loading skyboxes. Completely missing atm, the plan is using something ala tenebraes version with tile textures for scrolling clouds.
other parts that could use a workover.
vertex arrays on some parts of the engine uses a non native adaption from early phoenix quake, while they do work fine id prefer not to have a load of seperate arrays.
The wm in realm is based on bengt jardrups work and as such suffers from the same bugs his engine has.
Most notabley some mods behaving weird or not loading at all. I used it because it handles extreme mods better but it does have some drawbacks.
I fixed some of incompatibilities but some still remain.
write here or PM me if you want to lend me a hand.
Best wishes reckless.