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InsideQC Forums • View topic - If Quake Were Made Today

If Quake Were Made Today

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If Quake Were Made Today

Postby scar3crow » Wed Nov 02, 2011 4:56 am

Brilliant video, thanks to Randy

http://www.youtube.com/watch?v=W1ZtBCpo0eU
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Re: If Quake Were Made Today

Postby ajay » Wed Nov 02, 2011 6:48 am

That is properly brilliant. Especially like the final line.
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Re: If Quake Were Made Today

Postby Spirit » Wed Nov 02, 2011 1:15 pm

I am rather "meh" about it. The graphic options menu ruined it for me. I mean...

Image

The rest was so-so. Not really representing Quake in a good or even accurate image in my opinion.

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Re: If Quake Were Made Today

Postby revelator » Wed Nov 02, 2011 1:59 pm

:mrgreen: one word :lol:

shoulda used steam though hehe.
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Re: If Quake Were Made Today

Postby frag.machine » Wed Nov 02, 2011 3:35 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: If Quake Were Made Today

Postby leileilol » Wed Nov 02, 2011 10:02 pm

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Re: If Quake Were Made Today

Postby mh » Wed Nov 02, 2011 10:49 pm

We've really got Half Life to blame for the sorry state of affairs. It brought the ultra-realistic shooter into vogue, and made "hide behind a box, peek out, shoot, duck back, repeat x 100, move to the next area" gameplay into what people want and expect. :(
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Re: If Quake Were Made Today

Postby frag.machine » Wed Nov 02, 2011 11:22 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: If Quake Were Made Today

Postby leileilol » Thu Nov 03, 2011 12:20 am

remember when myst killed adventure games?
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Re: If Quake Were Made Today

Postby revelator » Thu Nov 03, 2011 1:31 am

gauss cannons hmm not sure but railguns do actually exist, though i suspect the weight of these babies will bring even king kong to his knees. also prepare for unforeseen electric bills hehe.
theres plans to mount one on a guard ship in the near future :) who needs nukes with missiles that fly at mk7 and dont even need to contain explosives to wreak total carnage :twisted:

cant say i blame valve for destroying pc gaming that blame i think is more correctly pointed at microsoft.
im no ms hater but in this case i think they hold the candle for a lot of what went wrong with the pc for a gaming platform. not all ofc.
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Re: If Quake Were Made Today

Postby leileilol » Thu Nov 03, 2011 2:17 am

Also if you want something old to really blame for the cover system, blame Time Crisis.
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Re: If Quake Were Made Today

Postby ajay » Thu Nov 03, 2011 8:03 am

As someone who enjoys playing Halo (well at least the first one and ODST) and even Half Life 2 (well mainly episode 2) I think the fault, obviously, doesn't lie with a game or games - or even individual developers. There should be room it what is fairly vast market for FPS to have multiple types of them; 'realistic' sci-fi, open-world, rpg-lite ones etc. The fact there isn't is down to 1) The huge fan base that COD and Halo have (many players of both who might not have played any other FPS) which means publishers are afraid to take a risk and just endlessly want to copy what has worked. I think also the current generation of games are so expensive to make, take so long (even the yearly COD update, in man hours) to make, that the investment a developer has to make precludes them from taking a risk.
Ultimately console gamers, Halo, Gears of War or anything else didn't kill the FPS as we knew and loved it - the market and market pressures did.
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Re: If Quake Were Made Today

Postby goldenboy » Thu Nov 03, 2011 2:17 pm

I just don't buy the "new games suck" thing.
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Re: If Quake Were Made Today

Postby revelator » Thu Nov 03, 2011 4:47 pm

ofcourse not :) well some do ... but nothing new here.

most new games i enjoy, besides a few who go out of there way to control the environment (invisible walls to avoid gamers falling through the map is ok, but things like not being allowed to jump over or crawl under an obstacle you can otherwise just go around is pushing it) if i want to get hurt its my damn right :mrgreen:

I still like pure action games but the more story driven ones have kinda grown on me :)
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Re: If Quake Were Made Today

Postby frag.machine » Thu Nov 03, 2011 11:40 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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