Im starting to feel reverted to 3DFX days

but atleast there glide api had a wrapper for opengl calls
Hard for opengl to adopt a nonstandard extention from a propriarity driver (not like its opensource or atleast openstandard so ouch

)
how would you like something like this if (ATI) glVertexArrayATI(HAH) else glvertexArray(HUH)

looks silly doesnt it ?
but if im going to do it at all, im going to wrap those extentions with the opengl standard names if ATI, or else i would have to rewrite the entire thing.
Productivity is a state of mind.