Codename: Envenom
This was very cool. My friend Abfinz and I both loved it. I never managed to kill the fiend-like mini-boss (is it invulnerable?), and I was frustrated that I couldn't save my game, but I did manage to kill the final boss (the mech), but only after it killed me several times.

I never got medpacks to work, but I liked the weapons. I suggest putting a ! on the player's head when he's aiming at an enemy, so the player knows even when the enemy is off-screen.
I loved the atmosphere. The distant battle sounds, the bodies lying about, the sparkle on important items to pick up, it was all extremely well-done! I was especially impressed with the body hanging from a rope over the stairs! The camera placing was perfect!
There were almost no situations where the camera was a problem. The only place I can think of is the stairs, where it was really hard to get my ally to follow me, and I couldn't see if he was following or stuck. There were two other problems with the camera: When loading a saved game, the camera spawns in a weird place (though you may not have intended for the player to be able to save), and the choppiness of the camera, which I assume is Quake's age-old byte-angle problem. I forgot what the command in DP is to smooth angles out by allowing more than 256 values, but you might ask LH (tell me when you find out, I need it too).
I thought my ally's AI was perfect, until I reached the stairs. For the most part he rarely got stuck, and he was very helpful, until he got stuck on the elevator and I had to shoot him to make the elevator go up.

You really did a good job with this mod! I hope you continue to work on it!
The Ascension Of Vigil
This game was way fun! I loved the air combos and attacks! Fighting dogs and knights was fun, and the deathknight battle was awesome. The baron kicked my trash, but Pete (Abfinz) beat him. I thought the controls were very, very good, and I don't think I encountered any problems that I remember. We had some fun with starting air combos. Someday I'd like to see some air-borne enemies, like wizards or horrors. I think your Hell Knight was very cool (especially the way he enters the screen). The spells were very pretty, and the fireball was quite helpful.
Bugs and inconveniences:
When I beat the first level, it just restarted the level, instead of moving onto the next one. I manually visited the other levels.
When I die, I tend to come back to life improperly: I'm invincible, but I might still be able to attack and jump. So, enemies don't attack me and I hop around until I get stuck.

Two of the spells took so long to get started that I was never able to get any effective use them (enemies would attack and break me out of it every time). They were all cool though! When I used the firebeam attack, it drained my mana but killed pretty much every enemy ahead of me up until the deathknight battle.

These mods were very, very cool! How DO you find the time? I really hope you'll be continuing them! Save for a few bugs, these are QExpo2005 quality... *hint, hint*
;D