ok DDS needs special handling and cannot just be converted like other textures.
For one if it has an alpha channel things will look really wrong when converted to DDS.
Besides that i think i fixed all the texture flags to be correct now.
I only got one bugger with a sprite that seems to be missing an alpha channel but its not related to the external version as the ingame version also bugs out.
The one in question is the magic missile from the necromancer which has square dark borders. I cannot fix this bug in code so a new version has to be made.
All other sprites seem to behave as they should.
resting my case and uploading the final version soon

im not going to make it a project of mine (got to many allready heh) but since hammer of thyrion allready has a maintainer hees welcome to use my changes.
Productivity is a state of mind.