Not sure if this is the right place to post this, so mods, feel free to move it if need be (Maybe the "what are you working on?" topic?). Anyway, I've been developing a do it yourself SAT (Small Arms Trainer). Military and law enforcement often use a SAT, which is just like a big cool army game. Usually there's a rifle or pistol, hooked up with CO2 to produce realistic recoil, and they stand in front of a huge screen to shoot at the bad guys in a big simulator. Develops muscle memory and firearms familiarity, and beyond that, it's just cool fun. So I wanted to make one.
Link to a 3 min video (it expires on Aug.23rd, couldn't be bothered to post it on youtube)
I hacked up the hardware from an EMS Topgun III and combined it with some quake modding and ah ha! The mod has a whole slew of different training options and is still in the works. The idea is for it to be training, while still kind of feeling like a game. That being said, the hardware can be used with other more "fun" games, like House of the Dead, and you still get that cool, realistic weapon and aiming experience. To fire you have to pull the trigger. When you aim, you have to use the sights. When you run out of ammo, you have to remove a magazine and actually reload. You have to shoulder it and stand properly. It gets heavy. All these things add an extra level of realism that make it a very different gaming experience.
I know someone out there is thinking why not just play wii, or PS Move?
1. The most important thing is a 1:1 sight/cursor mapping. Usually the cursor on a wii does not match up in a 1 to 1 ratio with where the wiimote is physically pointing so that using sights wouldn't accurately work.
2. Doing it on the PC lets me create my own training programs, modding quake is fun, nuff said.
Currently there's no integrated CO2 recoil, but maybe that will come waaay down the line. Future developments will include a few more "combat" game modes with actual enemies rather than just targets (some type of on-rails shooter, like house of the dead, or resident evil umbrella chronicles etc.), and cleaning up the menu system a bit.
Laslty, thanks to everyone who gave me help throughout this project, I wouldn't have got half as far without this website.
Alex