@Dr. Shadowborg, yeah the metal ogre's are tough (higher HP) and move faster. The double hammer version is going to an ogre boss, the leader of the Blackforge clan.
-----------------------------------------------------------------------
As you all know I love feedback, good, bad or angry it is all feedback to me and the perfect process for improving things. The primary focus of my MOD is stealth play, yes you can play the MOD in vanilla modes (full skill level support) but the maps/encounters really shine in stealth. Ideally I would love everyone who plays the MOD to try stealth and least complete one map (even on easy skill level, there is no shame to lowering the skill level when learning a new system). PS. Remember to record a demo!
I have recently been studying some demo's of first playthrough of stealth maps. I understand how the stealth system works behind the seams so my feedback is pointless but everyone else is a different matter. In order for the stealth system to be effective it needs lots of good (subtle) visual aids. The stealth system works on three rules, distance, angle and poison. The distance is shown with the stealth eye going from green (safe) to red (danger). If the monster needs to be poisoned first then the eye has a skull and cross bones. The final parameter is angle which is not shown. Most people who play the stealth mode don't understand the right angle to attack and to be honest it is not easy (hence the player skill).
I am a firm believer in skill levels for games, if you want to try/complete game use the skill levels. I spent a long time fine tuning AI/items/layouts so players can complete the map based on what level they feel they are good at. The skill system is even dynamic and can be adjusted via the console at anytime if players are finding the game too hard or too easy.
I was thinking of adding a new visual aid to the easy skill level so that the player can see what angle they can backstab. Should this be on by default? Only for Easy skill level? A toggle function from the console?
How many people here have tried the stealth gameplay in my MOD? When playing the first map (S1M1) what difficulties did you have? What things did you not understand visually? What other visual aids do you want to see to help understand the stealth system?
A couple of screenshots showing a stealth helper (backstab angle)


Well he was evil, but he did build a lot of roads. - Gogglor