Everybody has dreams and a big wish list, when starting a new project.
Sure Daikatana had lots of these things too. That is not suprising at all.
The final game unfortunately showed that the developers should have put much more effort in 'simple' things like waypoints, AI and stuff.
Things, that handicapped so hard that it was only moderate and not a big bang game in the end.
Sometimes less is more, you know.
Making a robust game instead of a "full of inovations" half-baked thing.
So, speaking about an "amazing" wish list can be done for almost every game. Especially for Quake1 as well. That does not make the game better in the end...
John C.´s quote that illustrates it quite good:
"We put more into our mouths than we could swallow..."
But I am confident that you will do these things much better in the reload of Daikatana.
And we all can play it as it was meant to be
